Format: CTF-LTS-CTF-LTS-CTF
UNLESS teams agree to change the format. I could care less if two teams agree to change it to LTS-CTF-LTS. ONLY if both sides agree.
MAPS (BOTH FOR CTF/LTS): Angel City, Demeter, Smugglers Cove, Relic, Colony. Any of these maps can be played for CTF/LTS
LTS ONLY MAPS: Fracture, Overlook, Training Ground. These are additional maps that can be selected for LTS ONLY.
THERE IS NO CORRECT MAP ORDER. The HOST will select which map will be played first. HOSTING WILL BE BASED OFF OF SEEDING. The higher seed hosts first, then the other team hosts second, then the higher seed hosts 3rd, etc.
RULES FOR CTF:
4v4 CTF
Rules: If a player disconnects/lags out after the first 30 seconds, it is their responsibility to reconnect, games will not be stopped.
Only the team captains are allowed to access and modify game settings.
Sudden Death results in a rematch. Only one rematch is granted before teams will be forced to pick another map.
Teams must play all their matches on day of the tournament. CANT MAKE IT, TOO BAD.
Subs do not need to register. Once a player subs in, that player cannot sub into another team.
Limits: 1 Arc Cannon per team, 1 Shotgun per team (Users must be declared before game starts).
Bans: Arc Mines, Radar Pulse, Satchels, Smart Pistol, Burn Cards, Ejection with flag.
Settings: 5 sec Respawn, 5 min Build Time, 3.5 min Rebuild Time, 10 Capture Limit
*NEW* Players must message the other team telling them who their designated Arc Cannon and Shotgun users are before the matches start. If this is not done by either team before-hand, complaints regarding switching arc cannon users/shotgun users become invalid.
LTS RULES:
Standard LTS settings. First team to win four rounds wins. No more than one Arc Cannon per team. No Satchel Charges, No Smart Pistols, No Arc Mines.
TEAMS WILL HAVE 15 MINUTES TO SHOW UP FOR THEIR GAMES. IF THEY DON'T, THEY WILL AUTOMATICALLY FORFEIT THE SERIES.