Structure and Points: Division Members will play a 'home and away' with points accumulating during League play to determine seeding and simple head to head scores during elimination play, with the higher total score advancing. Battle Scores can be accumulated via: Routing your opponent, Killing the Demon, Killing the ‘Standard Bearer’ and Collecting Stones. Points are awarded as Follows:
Routing Your Opponent: 5 Points
Stones: 6 Points 1 per any quality Stone. You can over-loot in case units die while carrying them, but 6 Stones/Points is the capped Score.
Killing the Standard Bearer: 3 Points, Players will declare their ‘Standard Bearer’ at the start of the battle. If capable, that unit should loot and carry the team’s battle standard (cart flag) into battle the entire match. If incapable (ie: Large Impressives), the Leader must loot and carry the Battle Standard in their place, HOWEVER, THE DECLARED UNIT IS STILL THE ‘MARKED TARGET’ in regards to the bonus points, regardless of who is carrying the flag.
Killing the Demon: 3 Points
Killing the enemy Impressive: 3 Points
Bonus League Play Only Points - Impressive with the highest ‘Score’ at the end of a battle (results screen MVP points, the highest of all players in the league, take a screenshot!). - Least Valuable Impressive/Unit: player with the lowest ‘MVP’ Score at the end of all battles - Unit with the Highest Damage hit (Screenshot contenders - F12) - Best Stone Grubber: Player with the Most Stones collected - Demon Hunter: Player with the Most Demon Kills
We will do 2 Leagues of 6 Players evenly divided roughly by skill level and warband. Everyone plays whoever, whenever, one time. Top 8 seeds move into the Winner’s Bracket, the bottom 4 to the Elimination Bracket. The grand finale will be a best of 5.
Map and Demon Selection: We will be using a Veto system for selecting the map. The ‘Home Team’ (Right player on Toornament), will first veto a District, then visitor selects the District. Home team will then begin vetoing the Maps going back and forth until a selection is made. Finally, deployment will be selected the same way (roll-over taking turns from map picking) by taking turns eliminating unwanted deployments until a final selection. All Nobles and Market maps are in play, same with deployments, however only the below maps are allowed for the special district.
Quayside – Rumble at the Docks OR Quayside Assault Marketplace – ANY Count’s Palace – Counting Coup ONLY Temple – Temple Skirmish ONLY Statue of Count Gotthardt - ANY
Players will also take turns picking the Demons. A new Demon must be used in each match, so prior selections are automatically removed from the pool.
Settings: Turn timer - 90 Seconds. Backtracking - 2. Rout Threshold – 35%. Deployment Timer – None. Gameplay – NONE – THIS TURNS OFF ALL SPECIAL MAP FEATURES (Acid Pools, Magic Effects etc). Set the Secondary Objective to Wyrdstone Rush - this is just to allow an easier Stone Count when a screenshot is taken at the end of the match.
Consumables: 1 Purple Consumable per unit, the Leader can carry the Impressives, BUT MUST USE IT ON THE IMPRESSIVE. The Maiden can obviously carry her own (what a clever girl!). UNDEAD ONLY: Heroes/Leader can carry an extra potion EACH (so 2 max per hero!) for the henchmen. They MUST spend only 1 on themselves and the other MUST be used on the henchman. You can use any looted consumables from corpses or chests.
Voluntary Rouing: Players may Voluntarily rout EVEN ABOVE THE ROUTING THRESHOLD. However if routing ABOVE THRESHOLD, they MUST ANNOUNCE their intention of routing at or before the start of a new round and then cannot rout until the NEXT ROUND, their own Impressive MUST ALSO BE DEAD. They can also only then rout during their Standard Bearer’s Turn. If their Standard Bearer is dead then during their first Heroes/Leaders turn. Finally, their score will be cut in half. If the player is already BELOW ROUTING THRESHOLD they may rout at any point during THEIR UNIT’S TURN, ANY UNIT.
Disconnects: If a Disconnect occurs during play, a score will be calculated as follows: Kills are 1 point each, Stones are 1 point Each, Demon, Impressive and Standard Bearer Kills are still 3 points each. If the Demon killed one of your opponent’s units, THE POINT IS STILL ADDED INTO THE TALLY! Add up the score then divide in half. If a player has a score above 6 then the match counts as played. However, if nobody scores above 6 then the match will not count as 1 of the 3, but the score will carry over in regards to a final score.
Tiebrakers: If the score is tied after 3 matches, the winner will be whoever routed the opponent more. In League play, if the score is tied seeding will be based off of head to head results.
Calendário
New York (UTC-05:00)
Datas do torneio
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Inscrições
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