Zain Esports Challenger League

Zain Esports Challenger League

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Organizator: CSL (Cyber Sports League)
Online, Online
Zasady
TOURNAMENT RULES

The Tournment will start from the 23rd of FEB.

All players should check in on discord the day of their match (as early as possible) to make sure of their match timings. Our admins on discord will be able to assist you with tournament-related matters there.

Please make sure to join the Tournament Discord https://discord.gg/5R4wDSJ4z4

1. Stages Format

• Stage 1: Single-elimination BO1 Until Round of 16.
• Stage 2: Will start from Round of 16 with a double Elimination bracket (Semi’s will be BO3 streamed, with an upper & bottom bracket finals BO5)

2. Prize Pool Split
2 teams will be awarded spots in next year's MENA Regional League, they will be known as the League Breachers. These 2 teams will be the top 2 teams from the Zain Challenger League

Winner of the upper bracket - 10,000 USD
+ MENA League Breacher
Winner of the bottom bracket - 5,000 USD
+ MENA League Breacher

3. Roster
- A match will only start 5V5, any missing player will cause their team to forfeit.

4. Substitute players

• Each team is allowed to register 2 substitute players, teams are allowed to swap players between each match.

5. Zain Challenger League Winners

The teams that finish 1st and 2nd in the Challenger league will automatically qualify for the next MENA Regional League and will be known as “Breachers”. 2 slots in The MENA Regional League will be filled by the “Breachers” and the other teams must use the MENA Regional League Open Qualifiers to earn their spot.

• If a roster that participated in the Challenger League under a specific sponsor or organization wanted to change/leave or were released by said sponsor/org, the place secured in the MENA Regional League will belong to the sponsor/org NOT the players.
• The exception to this rule is if the sponsor/org released their entire roster and had no intentions on participating in the MENA Regional League, in which case their previous roster will be contacted and may be given the slot instead. (this may also apply if the previous sponsor/org gave permission for their old roster to keep the MENA Regional League slot.)
• Teams that have no sponsor/org are allowed to sign with a sponsor/org during and after the Challenger League. (If a slot in the MENA Regional League is earned without a sponsor/org then the slot belongs to the players)
• If there was a circumstance regarding roster/sponsor changes that does not fit any of the scenarios explained above, it will be based on our discretion and better judgment to award the Breacher slot to a designated party

6. Matches

• All participants must “check-in” on our Cyber Sports League Discord to conduct their map veto AT LEAST half an hour before scheduled match time.

• Matches cannot be postponed or played at any other time/date other than CSL specified date/times. (Special exceptions may be made such as prayer time if a team contacts our admins a minimum of 24 hours before scheduled match time)

• Matches will be played between 15:00 to 01:00 GMT+4, specific match time will be provided after the end of the registration deadline.

• All matches must be played immediately if/when both teams have 5 players (full team) in the lobby. Lobby invites will be sent out to both team captains and each team will have a maximum of 15 minutes to join the lobby (incomplete teams will be disqualified).

7. Streaming

• The matches that will be streamed include Stage 2 Semi-finals. Players are not allowed to stream their gameplay, doing so may result in disqualification.

8. Hardware/software/connection

• Each player is responsible for his/her own hardware/software/connection issues during matches. If a team cannot play due to any of these issues, it will count as a forfeit. (this includes understanding how to operate MOSS and other MOSS related issues)

9. Match Server

• All matches throughout the tournament will be played on EU West servers. The ONLY exception is if both teams agree to play on GCC servers. Please note that if both teams agree on GCC servers in a best of 3 or best of 5, neither team can reverse their decision once a match starts.

10. Pause/timeout

• Each team will be given a maximum of 2 pauses/timeouts to use per map.
• Pauses/timeouts are maximum of 60 seconds each.
• To use a pause/timeout, a team captain must request it from the admin and can be done so ONLY in the operator selection phase.

11. Emergency Rehost

• If a player drops/connections issue/technical issues during a match, a team may use one of their pauses to wait for their player to return. If the dropped player/players cannot reconnect an emergency rehost can be considered based on admin discretion.
• Players/teams are no longer allowed to request a rehost. (admins' decision based on the situation)
• Emergency rehost time: 10 minutes

12. List of eligible countries

• Players should be residing in one of the following countries in order to participate in the League.

• Algeria
• Bahrain
• Egypt
• Iraq
• Jordan
• Kingdom of Saudi Arabia
• Kuwait
• Lebanon
• Morocco
• Oman
• Palestine
• Qatar
• Tunisia
• United Arab Emirates

13. Game settings

• Matches will be played as per the following settings:

Settings

Playlist Type: Normal Mode
Server Type: Dedicated Server
Voice Chat: Team Only
Time of the Day: Day
HUD Settings: Pro League

Match settings

Number of Bans: 4
Ban Timer: 30
Number of Rounds: 12
Attacker/Defender role swap: 6
Overtime: 3 Rounds
Overtime score difference: 2
Overtime role change: 1
Objective Rotation Parameter: 2
Objective Type Rotation: Rounds Played
Attacker unique spawn: On
Pick Phase Timer: 15
6TH Pick Phase: On
6TH Pick Phase Timer: 15
Damage handicap: 100
Friendly fire damage: 100
Injured: 20
Sprint: On
Lean: On
Death Replay: Off

Game Mode: TDM BOMB
Plant duration: 7
Defuse duration: 7
Fuse time: 45
Defuse Carrier Selection: On
Preparation Phase Duration: 45
Action Phase Duration: 180

14. Operators

• Thorn is not allowed to be played, All other operators are allowed. (Subject to change based on new season/updates in rules)

Uniforms

• Players are only permitted to use default uniforms for all operators. Failure to do so may result in a forfeit of the round/map.
• Players that notice another team/player using skins can take and send us screenshots of said skins. However, if the reported screenshot has been altered/fabricated, the team/player that sent the report will be disqualified and be banned from future CSL tournaments.

15. Map Pool

• Bank
• Chalet
• Club House
• Kafe Dostoyevsky
• Oregon
• Coastline
• Villa

Map veto

• A coin flip will determine who bans/picks first and last. Coin flips will be conducted on our Discord.

16. Disqualification

• Failing to check-in within the given time frame can and will lead to the disqualification of the team.

17. Illegal Actions

• Any player with an active Cheating ban by Ubisoft is not allowed to participate in this tournament, any kind of Cheating/Hacking/Glitching will be punished and will lead to a disqualification from the tournament and ban from future CSL tournaments.

• Players that use any form of social media to slander the tournament while it is still active can be penalized by prize pool deduction and/or Disqualification from the league.

• Players that use in-game chat to display unsportsmanlike behaviour can lead to a prize pool deduction and/or disqualification from the league for their team. In-game chat should be limited to “glhf” and “gg”.

• Any unprofessional, or disrespectful actions displayed on player cams or on chat could result in a suspension or ban from the league and future CSL tournaments.

• These rules serve as guidelines and the CSL Admin team have the right to disqualify or suspend any team/player depending on the situation.

18. Anti-Cheat

• All players must use MOSS for the entire duration of the tournament.

• MOSS can be downloaded from this link https://nohope.eu/ .

• Players are expected to have Moss downloaded and ready before the tournament starts.

• MOSS files must remain untouched and unaltered. They must be sent to the CSL admin team exactly the way they are when the match is over. (any attempt to change any detail of a MOSS file will be considered tampering)
• Failing to submit MOSS files will lead to a disqualification from the league.

• CSL admin team have the right to disqualify any player/team that submits a suspicious MOSS file.