P&G Fortnite Gaming Tournament

P&G Fortnite Gaming Tournament

Playstation 4, Xbox One, Switch, Urządzenie mobilne, PC
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Organizator: ProCamps
Online
Zasady
Game Rules

2v2
32 Teams
3 Seeding Matches played on Friday night
Final Four and Championship on Saturday Night


Win Condition

First team to win 12 rounds wins match


Match Settings

Creative Code – 4184-7740-3381
Each Player Has 1 life per round
Gun Load Out – Same for everyone w/ exchange
Building – On
Top Team on the Bracket will be Team 1 in game setting
Bottom Team on the Bracket will be Team 2 in game setting


Bracket Play

Single Elimination
Default Start Time: All round one (1) matches have the same default start time. After round one (1), all Matches have a unique default start time that is dependent upon the time at which the teams’ previous round results were submitted. Matches must be started by their default start time and played until completion. Postponing matches is only at the discretion of Online Tournament staff.
Double Forfeit: If a match is not played and neither team submits a ticket requesting the forfeit win, or both teams otherwise forfeit a game/match, the game/match win will be awarded to the higher seeded team


All Matches

Warm-up: No warm-up or practice games are permitted once the match’s first game has begun. If a match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
Delays: Teams may not delay the start of a match beyond its scheduled start time, without the approval of a tournament official. Teams may delay a match between games for up to five minutes. Teams can request that a tournament official enforce this five minute time limit. After five minutes of a tournament official enforced delay, if the delaying team does not have the minimum required players, they will forfeit the match.
Minimum Required Players: Teams may be shorthanded by one player in order to start a game. A Team will Forfeit the Match if they are missing all of their players 15 minutes after a Match’s default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period as outlined in the No Show procedure
Lag: As the game is hosted on dedicated servers, replays will not be issued for lag.
Disconnections: If a player does not get into the game lobby before the start of the game, all players should back out and re-form the party


Reporting

No Shows: All no shows must be verified by a tournament official. The No Show grace period time is 15 minutes after the match’s original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM.
Time Limit: Both teams must report the match results within 10 minutes of its completion. Failure to report the match results on time or respond to any messages that you receive from a tournament official may result in your team receiving the loss.
Report Match Score: Please report the match results on your match page. To report the match results, teams must report the match score accurately, with overall Games won being reported. For example, the match score can be reported as 1-0, 2-0, 2-1, 3-0, 3-1, or 3-2 depending upon the match length. Reporting the individual points for each game is optional.
Cheating: Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a game. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a tournament official. For all cheating claims, the burden of proof is on the accuser.
Proof: We highly recommend that proof is taken with the console’s built in recording system to gather proof. At least one member of each team should take a video or screenshot(s) of each game’s results in case proof is needed for a dispute. All proof should be clearly visible and contain the players names’, if they are dead, and their number of kills.
Disputes: In order to dispute game results, players/teams must notify a tournament official