1. Participation
A Participation criterion is “Open for All”, which means qualifications shall be
organized with players regardless of gender, race, or disability.
2. Preparation Time
Preparation times are the first five (5) minutes before the scheduled start time (unless
otherwise specified) and the five (5) minutes between games. Players should utilize this time to ensure they are adequately prepared. During this period, players are required to perform the following tasks:
2.1 Login to your console and start the game.
2.2 Check all your equipment, controller battery, and any other necessary hardware,
to ensure they are in proper working order.
2.3 Refer to the official schedule provided by the SESCG
for information about your opponent and follow the necessary steps outlined by the
SESCG to initiate a match.
2.4 If you need to use any personal hardware that may be required, make sure to
communicate this to the tournament organizers before the installation process.
3. Starting Time
The round start time is determined by the tournament organizer. The matches will start 5 minutes after the previous game. At their scheduled start time, all tournament officials and players must be ready. It is the responsibility of those responsible for the tournament to announce the start times.
4. Number of Players
Each match can start only with both players present. In case a participant fails to show up on time, the match will be counted as a no-show.
5. Game of Record (GoR)
A game of record is a game where both players will be recorded by the PS5 operating
system. After being promoted to GoR, restarts are only allowed in exceptional cases. A game becomes a GoR when the following conditions are met:
6. Pause/Break/Timeout
In the event of match interruptions due to unforeseen circumstances such as power
outages, internet connection failures, or game-breaking bugs that prevent the match from continuing, the match will be restarted, and the remaining time will be played out. The score from the previous game will be manually counted and continued.
Players must immediately pause if ordered to do so by a tournament official. If the
game settings allow it, players themselves have the option to pause the game. During
breaks or interruptions, players may only leave the match area with official permission.
The maximum formation settings time will be limited to 120 seconds, so make sure you save your tactic for next games
The maximum break allowed for a pause during a match is 180 seconds. In the event
of issues on the SESCG side, the SESCG has the authority to grant additional pause time by implementing rehosting measures.
7. Tournament format
7.1 Platform: PlayStation 5
7.2 DLC/Updates: For the Qualifications the current patch and downloadable
content (DLC) available in the country is used for the competitions.
8. Method of Matches and Structure
8.1 Game Format: Group stage (Single game). If two or more players are tied on league table, tie breaker is 'head to head' , then goal difference head to head, then doal difference, and then goals score
After group stage, playoff will be played with two best placed players in groups and four best 3rd placed players
8.2 Playoff format starting at Quaterfinals:
● Format:
o The playoff stage will be conducted as a single elimination bracket with a
best-of-three (Bo3) series.
o In this, matches conducted as a best-of-three (Bo3) series will be determined
by the player that achieves two wins first.
9. Side selection
Side selection and seating position are decided by the draw process
10. Settings
The following game settings for the matches are used:
● Match mode: Balanced – Uniform overall
● Teams: Free choice every match
● Game Speed: 0
● Injuries: OFF
● Time: 10 min
● Weather: Fine
● Time of the day: Night
● Stadium: Home team choice
● Grass lenght : Home team choice
● Matchball: Home team choice
● No. Substitutes: 5
● Extra time: OFF (Playoff ON)
● PK: OFF (Playoff ON)
Camera and audio settings:
● Camera and audio are predefined and not allowed to change
● Camera: Dynamic Wide 0-10
11. Match Obligations
11.1 Players that are not ready to play within 5 minutes of the match start time are subject to penalties including a possible match forfeiture.
11.2 Players are not permitted to voluntarily forfeit a match without obtaining
prior authorization from the SESCG Referee. Even with authorization, if the reasons
for the forfeit are deemed inexcusable, the player may face additional penalties
for their decision to forfeit the match. It is important for players to follow the
established protocols and guidelines set forth by the tournament organizers to maintain fairness and integrity in competitive play.
11.3 Participants are only allowed to press pause in the game while the ball is out
of play, also known as “Dead Ball” status. If participants violate this rule by pausing
the game during active play, they may face additional penalties. The referee has
the authority to award a goal to the opponent or even declare a win for the
opponent because of the violation. This rule is in place to maintain fairness and prevent any unfair advantages that may arise from pausing the game during crucial moments of play.
11.4 During a match, each participant is allowed to press the pause button a maximum of TWO times per half, with a total cumulative duration of 60 seconds (1 minute). This rule ensures that participants have a limited number of opportunities to pause the game, preventing excessive interruptions and maintaining the flow of gameplay. It is important for participants to manage their pauses effectively within the given limits to avoid any penalties or infractions.
11.5 If a participant receives a red card and he runs out of pauses, he can pause for one more time.
12. Cheating
Any cheating, as determined by the tournament organizers in their sole discretion, will result in an immediate forfeiture and additional penalties depending on the severity of the infraction.
13. Exploits & Bugs
Exploiting includes, but is not limited to, acts such as bugs/glitches, or any other
game feature that not working properly.
Example of exploit: It is forbidden to pass the ball to the goalkeeper using a bug pass
(knee -> head-> goalkeeper).
14. Result
The result of a match that is not confirmed by the referee shall not be counted. It is
necessary for the referee to sign and validate the match result for it to be considered official and included in the tournament standings or records. The referee's signature serves as an endorsement and verification of the outcome, ensuring accuracy and fairness in the competition.
15. Malfunction
15.1 When the game is paused or in case of any malfunctions or bugs, the player shall report it to the referee immediately.
15.2 In the situations listed below, the relevant set shall become void, and a rematch of the set shall be conducted:
a.) In the case of unidentified bugs or unintentional occurrences of bugs.
b.) When the decision of a win/loss is impossible to decide by the progress of
the match.
16. Change of the Rules
16.1 These regulations apply to the " SESCG Qualifications for Bar”, and
may be altered in the following cases:
a. ) Rules are subject to change after the release of new patches
b. ) Upon discovery of other unpredicted factors
c. ) Official referee decision