EuropaHalo Face Off (Halo 3)
Xbox One

EuropaHalo Face Off (Halo 3)

Par EuropaHalo
Online
Description
Gametypes:

R1:
Pit CTF
Heretic TS
Construct KoTH
Narrows CTF
Amplified TS

R2:
Onslaught CTF
Narrows TS
Guardian Ball
Heretic CTF
Pit TS

R3 (Finals):
Narrows CTF
Construct TS
Guardian Ball
Pit CTF
Heretic TS



With the upcoming FACEIT LAN for the EU Halo region get ready to Face Off against other EU teams in a practice cup to get ready.

This cup is NOT part of the HCS Grassroots Programme but will be run by EuropaHalo and admin team.

This cup may not be streamed and only admin support given due to the cup not being part of the HCS roadmap.
Fuseau horaire
Europe/London (UTC+01:00)
Prix
No Prize has been allocated for this event. Practice cup for upcoming LAN.
Règles
Title: Halo: The Master Chief Collection
Game: Halo 3
Variant: Official MLG Halo 3 Settings v8 http://www.majorleaguegaming.com/news/official-mlg-halo-3-settings-v8-2
Region: EMEA (Europe, Middle East and Africa)
Players: 4 players per team

In a best of 3 match the red team will host maps 1 and 3, the blue team will host map 2.

In a best of 5 match, the red team will host maps 1, 3 and 4, the blue team will host maps, 2 and 5.

Players may agree to keep the same host throughout the entire match, this is at the teams own risk. If a host dispute is raise the affected players/team will be require to submit proof that an agreement was reached.

If required, players may before a maximum of 5 minute host test prior to any maps being played, the host test must be played on a map that is not to be played in the series.

Should there be a dispute over who is to host the map a volunteer staff or admin will assign a host for each team.

In the event of a tie game, the entire map will be played again.

If a player lags out of the game while the map is in progress, the map will continue from the closet half minute and the score at the time of the player disconnection.

If a player lags out of the game within the first 30 seconds of the game and no team has gain a score, the map is to be restart in full.

Should a player be found guilty of disconnecting intentionally to gain an unfair, that team will either; forfeit the entire match giving a 2-0 or 3-0 victory to the opposition.

A team can start a map shorthanded unless it is for a Kill Dependent game mode.

If an incorrect map or gametype is used and the score is tied 0-0 and the game is within the first minute the host may end the game a restart with the correct settings. Should either team gain a score or the game is outside the first minute of the game, the hosting team will forfeit that map.

Player alias, team names and logos should not include any wording or imagery that could be considered offensive. If an admin deems your player alias or team name breaches this rule, you may be asked to change it, commonsense and discretion will be used.

Any abuse of our volunteer staff will not be tolerated in any form. This includes written messages, verbal comments or any other method of communication by any means. Depending on the severity of the abuse you and your team may receive a map forfeit, match forfeit or removal from the cup in it's entirety.