Total War League Qualifier 4

Total War Fantasy league Qualifier Round 4

Par o0 JdogJ 0o
Online
Règles
ALL MATCHES TO BE SAVED AND PUT INTO THE REPLAYS SECTION IN THE DISCORD
Discord is https://discord.gg/CGWuYUw use this to find opponents and post all your replays

Lobby rules:

- Match type: 1vs1. No spectators except for the tournament caster(s) allowed.

- Battle difficulty: normal

- Time limit: 20 minutes

- Funds: large

- Battle realism mode: off

- Large armies: off

- Unit size: large

Battle rules:

All rounds are Bo3, Final is Bo5

Crashes Will be replayed unless the BoP bar is 80% in favor of someone, on all crashes please inform a Admin and take a screenshot on crash before the game closes. If no evidence can be provided to prove it was over 80% in favor it will be replayed. no screenshot no round win. Replays for crashes and major rule breaks will be replayed same factions same army's

In the case of a draw if the BoP is not 80% in favour of one of the players then the match is to be replayed with the same factions but different army comps. Upon a Draw you must inform an admin, send them a screenshot of the BoP bar to prove it was over 80% or let them know a replay is Occurring. No Screenshot no Win

'Corner camping' (placing your armies near the lines bordering the battlefield so there's no room to get around them) will lead to an autoloss of the match.

Both players have to attack. Running around with your troops without making any attacks in order to draw out the timer will result in a loss.

- Lords and heroes' missile attacks and flying cycle charging do not count as attacking.
- If you have no ground forces left your flying units have to remain on the ground and fight.
- Spells count as attacking, abilities do not
- Chasing routing units counts as attacking, chasing shattered units does not.
- If the fight comes down to the last one or 2 units/heroes/lords the fastest units (if not ranged) need to engage into melee same as flying units.

This rule is to avoid draw kiting. Waiting for your abilities to be off cooldown at the beginning of the battle, tactical retreats, regrouping, repositioning etc. are not rule breaks.


With the limited Tier listing, It is being switched over to a Faction Banning system by the players.

In the First match, Top bracket picks first and bans a faction for the first match. The next game the Bottom bracket player picks first and bans.
In an ace match both players ban before picking.
Top bracket bans first, bottom bracket picks first.
You’re only allowed to pick and ban each faction once.

If the final goes to a 5th game both players message the main caster and an admin with their faction in secret.

Bans only last 1 match, So for Example:
Match 1: Top bracket picks Vampire Counts and bans High Elves. Lower bracket picks Skaven. (He cannot pick High Elves [BANNED]).

Match 2: Lower bracket picks High Elves (the High Elves ban from match 1 does not carry over to match 2) and bans Lizardmen. Top bracket picks Dwarfs. (He cannot pick Lizardmen [BANNED] or Vampire Counts [1st PICKED FACTION]).

Match 3: Top bracket bans Beastmen. Lower bracket bans Empire and picks Greenskins. (He cannot pick Beastmen [BANNED], High Elves [2nd PICKED FACTION] or Skaven [1st PICKED FACTION]. Top bracket picks Bretonnia. (He cannot pick Empire [BANNED], Vampire Counts [1st PICKED FACTION] or Dwarfs [2nd PICKED FACTION]).

Gaze of Nagash is currently banned due to a bug with the spell.
Magic Missiles (Unless Bound) will be banned too due to multiple bugs with them across the board

Army Rules:

Detailed Army Limits for each faction are in the bottom of the league discord

Mirrors are allowed

- Minimum of 300 models
- Maximum of 2 heroes
- Chariot mounts count as SE and have a 2 Cap limit.
- Monstrous Mounts count towards your SEM limit.
- Maximum of 1 of each spell or rune (Master runes and normals runes count as seperate spells/abilities)
- Maximum of 1 ability or spell that immobilizes enemy units
- Maximum of 4 of the same unit. The following variants count as the same unit: regiments of renown, shields, poison, blasting charges, javelins, fanatics, armoured
- Maximum of 4 of the same unit. The following variants count as the same unit: regiments of renown, shields, poison, Javelins, dual weapons, fanatics, slingers, light armour, brimstone guns, Star Fire, Hagbane, Swiftshiver, Fire, Pox.(edited)
- Maximum of 6 Parthian shot (360 degree) to 6. This includes Heroes but NOT lords.
- Maximum of 10 Ranged units in total (arty isnt included in this).
- If a unit Costs 400 gold or less, you may take 5 of that unit. If the unit type has a RoR worth more than 400 the you may only take 4 units Including the RoR unit.

Artillery
- Capped to max of 4

Non Single Entity Chariots
- Capped to 4 total

Exemptions
- Maximum of 3 dragon princes

Single entities
- Maximum of 2 of the same unit.

Single entities Monsters
- Maximum of 2 single entity monsters in total for over 1400. Can take an additional monster if it is under 1400 (This change is meant to level the playing field a little between factions with a large selection of monsters and factions with a smaller selection but to also to not make the lesser monsters irrelevant you can take an extra Monster that is 1400 gold or under, If you wish to take a hero on a monster thats under 1400 the hero and the mount together must cost less than 1400, Revive Cystal CANNOT be brought in the extra less than 1400 slot and is to be is part of the over 1400 monster cap of 2

Superweapons
- Maximum of 1 of each of the following: cygors (Cannot take the cygor summon spell with a cygor, must have a base cygor or the spell not both), steam tanks, star dragons, Mortis Engine, DoomWheels, Blood Cauldron And Plague Furnace

Maps are set and must be played in order of how they fall.

Round of 64 and 32: Rackdo Ridge, Wyvern Lake And Mouth of the pass

Round of 16: MP Alpine Ridge, L'Anguille And Doom Keep

1/4 Final: Tower of Hoeth, Aymara Swamps And Excavation Site

Semi-Final, 3rd Place Match up: Kelp and Koldust, Ironsand Desert And Hell Fenn

Final: River Amaxon, MP Blue Reach River, Stir River, The Black Forests And Tor Gard


Rule breaks: Each player will Be allowed 3 warnings in total in the tournament, You may only gain 1 warning per Bo3, 2 warnings in a Bo3 will result in a points reduction from your overall score, 3 warnings in 1 bo3 will result in a DQ and a points reduction. 3 warnings over the course of the whole tournament will result in a points reduction from your overall score, More than 3 over the tournament will result in a DQ and points reduction. If a Rule break occurs the offending player cannot use the units that are breaking the rules. (Ie Brings 5 ironbreakers, One must sit in the corner unused as it breaks the max of 4 rule)

If you are in a game and a Army limit has been broken please inform an admin and ensure the offending units are not used. If they are used let the admins know they are needed