Counter Strike Champions League September 2021

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Por TEAM HASH
Online, Mumbai
Reglas
Champions League September 2021 Counter-Strike 1.6 Rules
A. General
A.1. These rules are modified versions of the World Cyber Games official Counter-Strike rules.
A.2. Game version: Counter-Strike (Steam)
A.3. Competition method: 5 vs 5
A.4. Final tournament phases
4.1. Round-Robin format
B. Tournament procedure
B.1. Total Maps :​ 6 --- de_dust2, de_inferno, de_nuke, de_train, de_mirage, de_tuscan, de_aztec, de_cbble.
B.2. Map Selection:
The map selection will utilize the Thumbs Down (Map Veto) method:
1) 1vs1 knife between captains will decide which team is Team One and which one is Team Two.
2) First Team One removes one map from the map pool. Then Team Two removes one map.
3) After that Team One selects the starting map and starting sides on that map.
B.3. Map Side Selection:​ Based on a 5 v 5 knife round between both the teams, sides will be selected on that particular map
B.4. Scoring: Victory 2 points, tie 1 point, loss 0 points
B.5. In the case of 2 teams having the same number of points, the following rules will be
applied in order listed:
1) Head To Head (The winner of the match between the two teams advances)
B.7. In case of 3 or more teams having the same number of points, the following rules will be applied in order listed:
1) Head To Head (The winner of the matches between the affected teams)
2) Number of in-game rounds won during group matches
3) Number of won rounds – lost rounds during group matches
4) Rematch between all the teams using overtime rules (mr3,
mp_startmoney 10000)
C. Game settings
C.1. Map pool is following: de_dust2, de_nuke, de_inferno, de_train, de_mirage, de_tuscan
C.2. Rounds: 30 rounds, 15 rounds as Terrorists and 15 rounds as Counter-Terrorists per team.
C.3. Victory condition: The first team to win 16 rounds. No extra rounds after that will be played.
C.4. Round time: 1 minute 45 seconds, C4 Timer : 35 seconds
C.5. In case of an tie on Playoffs phase:
E.5.1. 6 extra rounds will be played. (3 rounds as Terrorists / 3 rounds as Counter- Terrorists per team)
E.5.2. Extra Round restart money: $10,000
E.5.3. In the case of another tie after the 6 extra rounds, as stated above, 6 additional extra rounds will be played until the tie is broken.
C.6. Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of messagemode1 by any member other than the team

leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match.
C.7. Default skins must be used.
C.8. The gamma rate can be changed in the video graphic driver.
D. Allowed Setting Values for Client
cl_updaterate 100 cl_cmdrate 105
rate 25000 hud_fastswitch 1/0 fps_max 101
gamma 1/3 cl_minmodels 1/0 m_filter 1/0 zoom_sensitivity ratio cl_dynamiccrosshair 1/0 brightness 1/3 cl_shadows 1/0
E. Following Client Settings May Not Be Changed
cl_weather mp_decals max_smokepuffs mp_corpse_stay max_shells fastsprites
Map Specific Bugs. Pixel Boosting is not allowed

F. Unfair Practices Subject to Penalty
F.1. The following is a list of rules and unfair practices. Any player or team caught breaking a rule or performing an infraction will be subject to either a warning, at the minimum, or a forfeit loss, at the discretion of the referee. Protests can only be filed by the team leader (eg. the player that represents the team).
F.2. Boosting (stepping on top of own team player) is permitted.
F.3. Binding Duck to scroll wheel is NOT permitted. (However this can’t be validated, as it’s an online
tournament)
F.4. C4 must be planted at a viewable location. Planting C4 at a location where a boost is required is permitted.
F.5. Silent C4 installation is considered illegal. This offense may result in a warning or loss
of all remaining TR rounds at the sole discretion of the board of referees.
F.6. Throwing grenades over buildings on every map is permitted.
F.7. Any use of the flash bang bug will result in a -3 round score for the offending team. If the use of the bug is decided as unintentional, the game continues as normal. If the use of the bug is decided as intentional, the offending team will be given a warning at the minimum or loss by default. Any flash bang disputes must be reported to a referee when they happen. The dispute will be reviewed after all the rounds of that half are completed.
F.8. Use of personal models/skins (includes weapon skins) is NOT permitted.
F.9. Use of personal map texture is NOT permitted.
F.10. All 3rd party programs are NOT permitted unless stated otherwise.
F.11. Use of 3​rd​ part voice communication is permitted.
F.12. Use of map bugs in play (e.g. map swimming, auto aim, sky box etc.) is not permitted.
I. If disconnection occurs during a match
I.1. If all the players cannot play due to an unintended, unforeseen accident such as server stoppage
I.1.1. Before the 3rd round starts: Restart the match
I.1.2. After the 3rd round starts: Round is restarted with mp_startmoney 10000.
I.2. If up to 3 players are unintentionally disconnected the score for that round is discarded. The game is paused after the round during the freeze time, and all players wait until the disconnected players are connected to the server. When all players are reconnected, the match may continue by un-pausing the game.
I.3. In the case of intentional disconnection, the referee may decide to end the match with the offending team losing by forfeit.