Grunt League - Season 1

Hogs of War Grunt League - Season 1

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Por Adb95, AxBy94, Castor, Crumble, FabTheZen, herpderp
Online
Reglas
- Players will go through a Group stage, playing against each opponent in their same group once. Every player will have one game scheduled per week, between Monday and Sunday, the exact day and time will be left to be agreed between the two players themselves, provided there is a third person from the @Admins available to be their Parsec host (and also record and commentate, if possible). If a game can't be played in the scheduled week, it'll be counted as a forfeit.
Three players will advance from each group to playoff stage, with the the first ranked player from each group qualifying DIRECTLY to the semifinal.

- Match rules:
Turn time: 45 seconds.
Pigs: +1 (5 pigs per team).
Health: Double.
Wall-climbing using the edges of the map is NOT allowed.
Each match will be best of 3 games (or sets).
-In game-1, the player who moves first is random.
-In game-2, moving order will have to be opposite of game-1.
-In game-3, it will be random once more.

- Class rules:
Paratroopers and Sappers are limited to 2 per lineup. Grenadiers and Medics are limited to 1 per lineup. Additionally, Medics can use their Healing Hands only once per turn.

- Timing:
we are set to start on July 26th. Group stage will last 5 weeks. Every player will have a "break week" among those 5.
Playoffs will be played afterwards, live on YouTube and in a weekend date yet to be determined.

- Group stage ladder rules (read in case of ties):
1. Winner of each match gains 3 points on the ladder, loser gains none.
2. In case of a game ending in a draw, each player is awarded 1 set. If the whole match ends in a tie both players gain one point on the ladder.
3. In case of tie on the ladder, head-to-head matches* will decide who is ahead.
4. If head-to-head is also tied, set difference will be the decider.
5. If set difference is also tied, a single-set tiebreaker match will be held between the two players.
6. If more than two players access the tiebreaker match, they will play in a 3 (or 4) teams skirmish.

*Note: head-to-head means we consider only direct matches between players involved in a tie.