MGL 2 (Realism)

MoH:AA Gaming League - Season 2 (Realism)

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Por Foober
Online, Zandhoven, Belgium
Reglas
- Best-of-3 Maps
- 14 rounds per map (7 each side).
- 1 point per map win.
- Team who reaches 8 rounds, wins the map. Map is over.
- Draw rounds will be replayed.
- Draw after regulation rounds (7-7), OverTime will be played. 4 rounds (2 each side). Repeat if necessary.
- Team who reaches 2 map wins, wins the match. Match is over.
- No-show / forfeit loss: 0-2 map losses.

- Schedule
- 10 days / match.
- The matches are played matchday by matchday.

CHANGES

- Server
- Every match will be played with the neutral MoH Server Bot with competitive settings.
- Anti 3rd-spec
- When dead, you will see “in-eyes” of the player.
- Nades
- Defenders got 2 nades per player, attackers keep 3 nades.
- Bash damage
- 1 bash is 55 damage instead of 35.
- No roof acces The Hunt
- Roof is blocked.
- Only 1 bomb required V2 Rocket & VSUK-Abbey
- Only 1 bomb explosion is needed to win the round.
- Pause Time
- Freeze-Time at the beginning of each round: 5 secs.
- MoHBooky
- Only 1 match can be voted on per division per week. This match is chosen by a "match of the week" poll.

GROUPSTAGE 8 or 10 teams per division

Seed1 (result season1) and Seed2 (result season1) each take turns determining a team to be put in the other group.

Group A
- Seed1
- …
Group B
- Seed2
- …

PLAY-OFFS - Single Elimination Top4 each group

NR1 Group A vs NR4 Group B
NR2 Group B vs NR3 Group A
NR1 Group B vs NR4 Group A
NR2 Group A vs NR3 Group B

Competitive map pool
- The Hunt
- V2 Rocket
- The Bridge
- Renan
- VSUK-Abbey

Mapveto
- Team A: Ban
- Team B: Ban
- Team A: Pick (1st map to be played – Team B pick side)
- Team B: Pick (2nd map to be played – Team A pick side)
- Decider map (bash for side pick)