Call of Duty Black Ops 4 2v2 SnD NovaStar LAN

Playstation 4
Por Greater Kansas City eSports Commission
NovaStar Gaming LAN Events Center
Reglas
CWL
Settings:
These rules are subject to change pending feedback.
The global settings are to be used for all game modes unless otherwise specified in the game modes specific section.
The hosting team is responsible for setting up a private lobby match with the correct settings and the correct map. If the hosting team starts the game with the wrong settings, it will result in penalties for that map/mode. Please refer to the Penalties section of this rules page.
All matches in this tournament will be played using the custom match lobby.
Game Rules
LOBBY SETTINGS
Team Assignment: Open
Team Change In-Game: Enabled
CODCasting: Enabled
3rd Person Spectating: Disabled
Dynamic Map Elements: Enabled
Revenge Voice: Enabled
Battlechatter: Disabled
Announcer: Enabled
Best Play: Enabled
3rd Person Gestures: Disabled
Gesture Camera Control: Disabled

SPAWN SETTINGS
Number of Lives Per Player: 1 Life
Respawn Delay: Disabled
Force Respawn: Enabled
Wave Spawn Delay: Disabled
Suicide Penalty: Disabled
Team Killed Penalty: Disabled
Select Spawn: Enabled
Number of Lives Per Team: Unlimited
SPECIAL SETTINGS
Roster
All Set to Value 1
Postion Draft Settings:
Draft Enabled: Enabled
Draft Time: 30 Seconds
Minimum Time Size: None
Health and Damage
Health: 150
Manual Healing Enabled:
Manual Heal Regeneration Speed: Normal
Friendly Fire: Enabled
Teamkill Kick Limit: Disabled
Headshots Only: Disabled
Hit Indicator: Enabled
Cooldowns
Specialist Weaponry: Enabled
Specialist Weaponry Cooldown: Normal
Specialist Weaponry Ready on Respawn: Disabled
Equipment: Enabled
Equipment Cooldown: Normal
Equipment Ready on Respawn: Disabled
Creat a Class
Custom Classes: Enabled
Selections Allowed: 10


GAME PLAY
Pre-Match Timer: 5 Seconds
Pre Round Timer: Disabled:
Mini-Map: Normal
Explosive Delay: Disabled
Killcam: Enabled
Scorestreak Delay: 10 Seconds
Multiplier: 1
Reveal Fog of War: Enabled
Search and Destroy
WIN CONDITIONS:
Time Limit: 2 Minutes
Round Win Limit: 6 Rounds

ADVANCED:
Bomb Timer: 45 Seconds
Plant Timer: 5 Seconds
Defuse Timer: 7.5 Seconds
Multi Bomb: Disabled
Switch Sides: Every Round
Silent Plant: Enabled
Game Types
SEARCH AND DESTROY
Search and Destroy - Arsenal
Search and Destroy - Frequency
Search and Destroy - Gridlock
Search and Destroy - Contraband
Search and Destroy - Hacienda
Search and Destroy - Seaside
Search and Destroy - Slums
Search and Destroy - Summit
Search and Destroy - Firing Range
Item Restrictions
WEAPONS
All LMGs
Shotguns
Launchers
ATTACHMENTS
High Caliber
Rapid Fire
GEAR / EQUIPMENT
Body Armour
Acoustic Sensor
Molotov
PERKS
Tracker
WILDCARD
Overkill
Underkill
SCORESTREAKS
All Scorestreaks
SPECIAL ISSUE
Seeker
Reactor Core
Grapple Gun
9-Bang
Tac-Deploy
Razor Wire
SPECIALIST
Recon
Nomad
Bracket Play
Single Elimination: After losing a match, teams will be eliminated from the bracket.

Default Start Time: All round one (1) matches have the same default start time. After round one (1), all Matches have a unique default start time that is dependent upon the time at which the teams’ previous round results were submitted. Matches must be started by their default start time and played until completion. Postponing matches is only at the discretion of Online Tournament staff.

Double Forfeit: If a match is not played and neither team submits a ticket requesting the forfeit win, or both teams otherwise forfeit a game/match, the game/match win will be awarded to the higher seeded team.

Seeding: Teams will be randomly seeded at of the close of registration. Seeds are done in ascending order. The higher seed is determined by the team with the seed closest to zero (0).
Example: Seed four (4) is a higher seed than seed ten (10).

Game Types in Rounds: Game types will be set for each round of the bracket. These game types must be played and may not be substituted out.
Hosting
Definition: The Host is the Player who must create the Custom Game and ensure that the proper Settings and Map are used. The Host should set their party player limit to match the number of players for the specified match. (Example: Player Limit 8 for a 4 vs 4 match.)

Host and Side Choice for Each Game: The higher seeded team at match time must host the first game. The lower seeded team will host the second game. This will alternate until a tie break game is required. The team with the higher combined Search and Destroy rounds won for all games leading up to the tie breaker in that match will host the tie breaker game. The team that does not host must choose a side to play on.

Procedure: Hosting players should create the custom game. As the hosting team changes over the course of a match, the new hosting player should leave the custom game and create a new one. A lag test should be performed before the start of each game to ensure all players have an acceptable player to player connection.

Finish Games: If a player's connection to the server becomes unreaasonable during a game, the game must still be played. The lag incident should be reported to tournament support immediately following that game.

Incorrect Ending: If the host incorrectly ends a game, their team may forfeit the game.

All Matches
Warm-up: No warm-up or practice games are permitted once the match’s first game has begun. If a match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.

Delays: Teams may not delay the start of a match beyond its scheduled start time, without the approval of a tournament official. Teams may delay a match between games for up to five minutes. Teams can request that a tournament official enforce this five minute time limit. After five minutes of a tournament official enforced delay, if the delaying team does not have the minimum required players, they will forfeit the match.

Minimum Required Players: Teams may only be short handed by one player in order to start a Search and Destroy Game. A Team will Forfeit the Match if they are missing more than one player than the match specifies by 15 minutes after a Match’s default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period.

Lag: In the event that lag occurs, the game should be completed. The player(s) that are experiencing lag should take video proof, and provide it to tournament live support after the game has concluded. If lag is occuring, it is recommended that multiple players provide proof of the lag. Leaving the game prematurely may result in a forfeit of the round or game.

Disconnections: If a player disconnects within the first thirty (30) seconds and/or before the first kill, the game should be ended. All players must leave the match to end the game.
If a player disconnects after the first thirty seconds (30) and/or the first kill, the map must be continued and the missing player should be reinvited to the lobby. If the team with the missing player leaves the lobby, their team may forfeit the round/game in question.

Normal Boundaries: Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a map includes but is not limited to part of the character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your character registers shots on an opponent who is not able to register shots on your character.

Outside Players: After the match lobby has been created, only eligible players on the two teams and staff members may be invited/join. If an ineligible player joins a game, the game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a Player is found to have invited an ineligible player to a game, they will forfeit the game.
Reporting
No Shows: The No Show grace period time is 15 minutes after the match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. In order to contact a Tournament Official use Live Support. Prior to any forfeits being made, a tournament admin must confirm that a team has failed to show up for the match.
Tournament No Show Procedure: A tournament admin will contact the team that has failed to show up.

Time Limit: Both teams must report the match results within 10 minutes of its completion. Failure to report the match results on time or respond to any messages that you receive from a tournament official may result in your team receiving the loss.

Report Match Score: In the event that the in game system does not report your match when it has concluded, please report the match results on your match page .To report the match results, teams must report the match score accurately, with overall Games won being reported. For example, the match score can be reported as 2-0, 2-1, 3-0, 3-1, or 3-2 depending upon the match length. Reporting the individual points for each ame is optional.

Cheating: Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a game, match, or ban from GameBattles. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a tournament official. Proof, screenshot or video, of the cheating. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language. For all cheating claims, the burden of proof is on the accuser.

Proof: We highly recommend that proof is taken with the console's built in recording system to gather proof. At least one member of each team should take a video or screenshot(s) of each game’s results in case proof is needed for a dispute. All proof should be clearly visible and contain the game score, all players on both teams, and a time stamp.