RED BULL M.E.O S6 ZA CLASH Q1

RED BULL M.E.O S6 ZA CLASH ROYALE Q1

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By RED BULL SOUTH AFRICA
Online, ONLINE
Rules
QUICK RULES

All participants must be 18+

HOW TO PLAY 1V1:
Add your opponent as a friend by going to Friends, Invite Friend. Copy the invite code to your clipboard and past it in your match discussion. This will allow your opponent to add you as a friend.

Once your opponent is on your friends list, click on their name and click on Friendly battle
Play 3 Friendly battles and report the results on the match page


TOURNAMENT SETTINGS:

Match time: 3 minutes
Mode: Best of 3
All matches must be played as a normal match and not as any other game mode or special challenge.

DECKS & CARDS

A player can change their deck between battles.
Players can use any cards they wish in their deck.

GAME SPECIFIC

1.1 Grace Period
A participant must be in the game lobby with their opponent within 15 minutes after a match’s start time. Proof must be provided that there was an attempt to contact the missing opponent.



1.2 Delays
Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes.

If the participant does not have the minimum required players, they will forfeit the match.



1.3 Match Schedule
In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.



1.4 Double Forfeit
If a match is not played and neither participant contacts the admin requesting the forfeit or win, both participants will be knocked out of the tournament.



1.5 Seeding
Participants will be seeded according to their game ELO. The higher seed is determined by the participant with the seed closest to 0. Example: Seed 4 is a higher seed than seed 10.

1.6 Player Drops
If a participant loses connection during an ongoing battle, they lose that battle. Note: a match consists of 3 battles. The participant has 5 minutes to reconnect after the lost connection, otherwise, they will be granted a default loss of the match.

Bugs: ClientBugs count as disconnects.



1.7 Screenshots
A screenshot of the on-screen results should be made for every game that is played. The screenshots will only be requested in the event of a dispute



1.8 Time Limit
Participants must report the match results within 10 minutes of its completion. Failure to report the match results or respond to admins may result in a forfeit.



1.9 Report Match Score
Match results must be entered after all games/maps have been completed by going to the match page and clicking on "Enter Result" (only visible to team captains). Once a result is entered, the opposing team will have 5 minutes to respond to the result before it is automatically accepted.