ITU LAN Rainbow Six: Siege

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By ITU LAN
IT-University of Copenhagen
Rules
At least one player must be present at the ITU lan event and have a valid ticket.

§1. General
The tournament will be played according to Group Stage + Playoffs tournament procedure.
Each team must choose a team captain who is tasked with keeping an eye on the #rainbow-six-siege chat on the Discord server https://discord.gg/nSFXWQ
Each team captain can write in the #rainbow-six-siege chat, mentioning what team they are the captain of.
They will then be given a discord role which will be mentioned if anything important is posted.

Any rule changes or important communication will also be posted in that channel.


§2. Format
The gamemode is TEAM DEATHMATCH BOMB.

A match is won when a team wins 7 rounds, except if both teams win 6 rounds, in that case the game enters overtime, which is a best of 3 rounds. Except in best of 3 in which case the team that has 2 more rounds won than the other, wins the match.

Every match except for the final, will be best of 1 and the final will be a best of 5.

Refer to the following table for game settings
| | Best of 1 | Best of 3 |
|------------------------------|----------------------|----------------------|
| Game Mode | TEAM DEATHMATCH BOMB | TEAM DEATHMATCH BOMB |
| Plant duration | 7 | 7 |
| Defuse duration | 7 | 7 |
| Fuse time | 45 | 45 |
| Preparation | 45 | 45 |
| Action | 180 | 180 |
| Time of day | Day | Day |
| HUD settings | Normal | Normal |
| Number of bans | 4 | 4 |
| Ban Timer | 20 | 20 |
| Number of rounds | 12 | 12 |
| Attack/Defense swap | 6 | 6 |
| Overtime Rounds | 3 | Infinite |
| Overtime score difference | 2 | 2 |
| Overtime role change | 1 | 1 |
| Objective rotation parameter | 2 | 2 |
| Objective type for rotation | Rounds played | Rounds played |
| Individual Attacker Spawn | On | On |
| Pick Phase timer | 15 | 15 |
| 6th pick phase | On | On |
| 6th pick phase timer | 15 | 15 |
| Reveal phase timer | 5 | 5 |
| Damage handicap | 100 | 100 |
| Friendly fire damage | 100 | 100 |
| Injured | 20 | 20 |
| Sprint | On | On |
| Lean | On | On |
| Death Replay | Off | Off |


§3. Maps
- Chalet
- Coastline
- Kafe Dostoyevsky
- Clubhouse
- Border
- Kanal
- Oregon


§3.1 Map selection
Map selection wil be done through the site mapban.gg, which will choose which team starts banning a map, the other team will select side on the chosen map


§3.1.1 Best of 1
Bans are in the following order:
A Ban – B Ban – A Ban – B Ban – A Ban – B Ban – Map played


§3.1.2 Best of 3
Best of 3 has a special rule where the banning and selecting of map side, is done as usual, but a new team is chosen to select side on the 2nd map, and the 3rd map goes to the one who didn't select side on the 2nd map

Bans are in the following order:
A Ban - B Ban - A Map Pick– B Map Pick - A ban - B ban – Decider Map


§4. Behavior
We expect that all of the competitors will act professional and have a sportsmanlike behavior at all time. Matches lost on purpose, no-showing a match, illegal use of pause in a match and verbal or another abuse towards an opponent will result in warnings and/or disqualification from the tournament.

We expect that the participants behave and show understanding and patience towards opponents and teammates as well as admins.


§6. Timeouts and stand ins
§6.1 Tactical timeouts
Tactical timeouts are short pauses in the game flow, which can be requested by the team captain.

To initiate a tactical timeout the captain need to inform the administrator at the end of the round or during the first 15 seconds of the operator pick phase.

Upon notification, the game will be paused and a 45 seconds timer will start during which the captain will be allowed to communicate with players of his or her team.

Each team may request one Tactical Timeout per map during any given match. Timeouts that are not used do not carry over to the next map and are lost.


§6.2 Technical timeouts
Technical timouts are indefinite timeouts called by captains or players doing technical issues.

If the timeout is called after the prep phase, the round will be played to the end, and will count towards the teams score.

If a captain or player informs the admin of a technical timeout the admin will pause the game and then confirm that the issue exists. If it's confirmed the issue will be fixed, if necessary the server will be restarted, resetting the round that was currently being played to the operator phase.

If a captain or player claims a technical issue that can not be confirmed by the admin the team will be penalised with one of the penalties discussed in §7.1.

If the issue is proven to be caused on purpose by the players or captain, the team will forfeit the match.

§6.3 Stand-in
Each team may have up to 2 players registered as stand-ins.


§7. Cheats
We do not accept in any way any form of cheats. If a player gets caught cheating, this person will be disqualified for the tournament. Cheat is any form of third-party program, monitor overlays and scripts, including OGC, WH, AIMBOT and Ambient occlusion.

Furthermore, it is forbidden to use any form of script beneficial for the player, including R6 Analyst, R6 stats etc.

If the rules above are broken, then the cheating team will lose the match by forfeit.

If a conflict appears before, during or after the match, an admin must be contacted at once so that the problem can be solved. If the conflict involves a complain towards an opponent, an admin or something else see below in §7.1.


§7.1 Complaints
If a team will fill in a complain to the tournament admin, follow this procedure: discuss in the team what exactly the complaint is about, hereafter one of you inform the admin and explain the reason behind the complaint.

When a complaint is given to the admin, let the admin work on the complaint in peace. Else the complaint will not be taken seriously.

After the admins have discussed the complaint, they will investigate the problem in details and conclude an answer. The admins word is final.

Possible penalties:
- Loss of rounds
- Forfeit of match
- Exclude a player
- Exclude a team
- When a rule is broken, admins can give a player or a team a warning, a warning to a player is equal to a warning to the team.


§8. Servers
The servers are hosted on LAN.

If there are any problems with the servers - contact admins


§9. Admins
Admins have the last word in every situation

Admins reserve the right at any time to make changes to the rules or the game setup

The admins of the Rainbow Six: Siege tournament is:
Admins: Albert Rise Nielsen(Malicious Goose#9942)