RGX - Fred'ton - Overwatch

Revolution Gaming Expo - Fredericton - Overwatch

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By Brendan Underhill // MrPlebabe#1423
Fredericton
Rules
2. Overwatch Rules

2.1. Overwatch Tournament Format

Custom Game Settings:

Game mode:

Group Pool play: Best of One

Championship bracket Start-Semi finals : Best of Three

Grand finals: Best of Five

The higher seeded team starts the map veto

Available maps: King's Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios and Route 66

Hero selection limit: 1 per team

all heroes are currently allowed

Disable kill cam: On

2.1.2. General Rules:

If the match ends in a draw (both defending side’s win and got stuck on the same objective or checkpoint), a random preset Control map will be played. The team to capture the first objective wins the match.

If both attacking sides win, the victory will be award to the team that completed the map in the fastest time. If no screenshots or other match media is available the match will be treated as a draw. (Teams WILL NOT make use of the in-game Coin Flip mechanic in case of a draw.)

Screenshots from each round are required, in the case of game result disputes.

2.2. Map Pick/Veto

Unless otherwise specified, the map pick/veto rules are as follows:

The highest seeded team will be chosen to start the pick & ban phase.

Teams alternately ban maps until number of maps needed (1 for Bo1, 3 for Bo3 or 5 for Bo5) remain, which will make up the map pool used for the series.

Once the required number of maps remain, teams will continue banning until one map remains, which will be the starting map for the series.

The team that banned second will select their starting side for the first match in the series.

For games in the Championship bracket beyond pool play, the loser of the previous map will choose the next map from the remaining maps in the map pool, and the winner of the previous map will choose the starting side.

Each map may only be played once in a series.

2.3. Custom Match Settings

2.3.1. Map Options

Rule Set: Competitive

Map order: Single Map

Return to lobby:

Control Maps (Nepal & Lijiang Tower): After a game

All other maps: After a mirror match

2.3.2. Maps

Disable all maps except for the map that is to be played.

2.3.3. Hero Options

Hero selection limit: 1 per team

Role selection limit: None

Allow Hero Switching: On

Respawn as random hero: Off

2.3.4. Heroes

All heroes are to be set as “on” unless otherwise instructed.

2.3.5. Gameplay Options

High Bandwidth: On

Control game mode format: Best of 5

Skirmish only: Off

Health modifier: 100%

Damage modifier: 100%

Healing modifier: 100%

Ultimate charge rate modifier: 100%

Respawn time modifier: 100%

Ability cooldown modifier: 100%

Disable skins: Off

Disable health bars: Off

Disable kill cam: On

Disable kill feed: Off

Headshots only: Off

2.3.6. Team Options

Team balancing: Off

When balancing occurs: After a mirror match

2.4. Game preparations

Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification. Agreements between the teams/players must be reported to the tournament admin. The match must be played with the right settings.

2.5. Number of players

Matches should be played as 6 vs 6. If a side is missing a player the match can continue with one team at a disadvantage.

2.6. Disconnects

In the case that a player(s) disconnects, the team is allowed to continue to play the match at a disadvantage.

If a disconnect occurs within the first 60 seconds of a match, the match may be remade. If 60 seconds has already passed, the game must continue.

If the disconnect affects all players due to a network or server outage, the tournament administrator and Revolution Gaming Expo staff will decide the next course of action.

2.7. Forfeit

Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match.

2.8. Protests

If a match was incorrectly reported by your opponents, your team has 15 minutes to protest the report. Match protests must include media evidence clearly showing the results of the match/series.Teams are responsible for providing proof of match results in case of disputes.

2.9. Re-host

A rehost can only be played with prior admin approval. In a re-hosted game each participant must choose the same side as they picked at the start of the the original match. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 60 seconds of the game.

2.10. Observers

Observers are allowed only if both teams agree. Exceptions to this rule are, Revolution Gaming Expo staff/admins and/or people that are given permission by an Admin or RGX Staff. (Such as a streamer/shoutcaster).

3. Results

Both teams are responsible to report the correct result to the tournament admin. Results must be submitted immediately after all games have been played, and a match result has been decided. If anything is unclear, participants should have screenshots or other media available to verify the result.

4. Communication & Support

4.1. Admins

All participants must adhere to the decisions and rules of the tournament organizers, admins, and Revolution Gaming Expo staff All decisions are final, except in cases where the option to appeal is clearly stated.