LG TEC Challenger Series 2

LG Ultragear TEC Challenger Series Powered by AMD

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By The Esports Club
Online, India, Bangladesh & Sri Lanka
Rules
By competing in this tournament, you agree to the following rules & guidelines provided below.

Hacking | Cheating

All hacking/cheating claims will be handled on a case by case basis. Claims of a player or players potentially hacking/cheating MUST be supported by VIDEO evidence and provided to tournament live support immediately!
If The Esports Club tournament officials feel a player or players may be hacking/cheating. The accused player(s) will be forced to STREAM their point of view. Refusal or inability to do so will result in a forfeit of the current match and prizes forfeited if applicable.
DO NOT LEAVE OR END THE GAME, doing so may result in a forfeit giving the claims are not valid or the proof provided is not sufficient. Continue playing the match out until further instructions are provided by a The Esports Club tournament official.
Players found hacking/cheating are subject to but not limited to, forfeiture of prizes, account permanently suspended, restricted from all The Esports Club related online/offline tournaments/events.

The Esports Club reserve the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship.

ADDING YOUR RIOT ID

Your RIOT ID must be placed on your personal profile in order to be eligible to compete. Not doing so may result in your team being removed from the tournament once a tournament begins.

Players may add their RIOT ID's to their profiles here (you do need to include the # in your RIOT ID) Example: TEC#VL1

This can be found when first loading into the game at the top left hand side of your screen/monitor. You can also check your Riot Account Settings for your RIOT ID

GAME SETUP

MATCH CREATION

Find your team name on the bracket, click on the matches tab. This will open your match details page. Displaying match start time, maps, opposing teams Riot IDs, hosting situation, a match chat for communication and more!

The admin will create the custom match lobby with the settings listed below in "game settings" section of the rules.
Upon lobby creation, the admin will invite the opposing players.
Once all players are in the lobby and ready to play (use your match chat to communicate) the admin may start the match. Starting the match is purely on admins discretion
Teams will play until one team accumulates 13 round wins. Report your match outcome on your match details page.
GAME SETTINGS

Use the following settings to setup your custom match/lobby. If a game is accidentally started (not everyone is in, wrong team, etc), players must quickly finish the current game so the match can be replayed. Games cannot be ended due to CHEATS being set to OFF in-game.

Party Status: Close

Map: *Please see your match details page for this information

Mode: Tournament

Cheats: Off

Blood Spill: Off


Map Pool

Ascent
Bind
Haven
Split

HOSTING INFORMATION

Please see the title of the tournament and associated flags to determine if your region is eligible to compete. If your region is not listed or the term "Global" is not listed, your region is restricted from competing. Doing so will result in an immediate forfeit.


Match Hosting

All matches should be played using Custom Games (Tournament Mode) with only the tournament organizer to be allowed to enter the observer slot.

LAG | DISCONNECTIONS | CHEATING | ADDING YOUR OPPONENT

Lag

Please note that all lag proof must be gathered and submitted in video form. Screenshots and/or GIFS will not be accepted.

In the event of LAG, the player(s) experiencing these network need to send a screenshot of high pings faced and will be allowed 1 re-host .

The Esports Club reserve the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship
DISCONNECTIONS

Please note that all disconnection proof must be gathered and submitted in video form. Screenshots and/or GIFS will not be accepted.

If a player disconnects from the game other than direct game malfunctions (client crash, servers crash, etc) the team will get a maximum of 5 mins of pause time. If the player isn’t able to reconnect in the given time then the map will continue 4 v 5
All disconnection claims will be handled on a case by case basis, meaning not all outcomes will result in the same outcome.
The Esports Club reserve the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship

GENERAL

If a player’s account is banned for any reason by The Esports Club that said player cannot avoid that ban in any way to play in another The Esports Club tournament. If said player makes a secondary account and is playing in a The Esports Club tournament, said player and his/her team will be disqualified from the rest of the tournament with no credit refund. There will be no exceptions.
If any team fails to report an issue with another team and knows another team is doing something that can get them banned or disqualified from a tournament, the team that didn’t report may risk forfeiture and no refund of credits.
If and when leadership of a team is given to another member of that team. That person gives up all privileges that a leader gets.
To join a tournament team, you may not join the team from a proxy IP address. If a player does so, you risk being forfeited.
2 Substitutes are allowed in our tournament. Once the tournament begins your roster is final.
Users may not share accounts, or any aliases linked to a designated player’s account. Doing so can lead to a temporary ban from the site.
Any form of abuse of any staff member is prohibited. If a user does abuse a staff member, that user risks a temporary site ban and/or disqualification from the match that said user is participating in currently.
The Esports Club reserve the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship.
GAMEPLAY

Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a map includes but is not limited to part of the character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your character registers shots on an opponent who is not able to register shots on your character.
Players may only use the default version of each weapon. Use of any weapon variant that has been statistically re balanced or any other restricted item may result in a forfeit of the map/match.
If a Player finds that they are unable to Aim Down Sights (ADS) properly, they should notify a Tournament Official immediately. If the Tournament Official is able to confirm that this has occurred, they will determine whether the round/game should be restarted, the game win should be awarded to a team, and/or the conditions under which the round/game should be resumed.
After a Private Match has been created, only players on the (2) teams and The Esports Club Staff members may be invited/join. If a player that is not a registered member of one of the teams (ineligible player) joins a game, the game must be ended. If a player is found to have invited an ineligible player to a game, a forfeit may be issued for tourney disruption.
If a player lags out during the first 30 seconds the game should be ended and restarted for all game modes unless damage is inflicted by the opposing team prior to said time.
The team who lost the player should either leave the game, switch to spectator mode, or end the game if that team is host.
For Search and Destroy, the map should be resumed from the scores prior to the player losing connection to the private match lobby.
If a player lags out after the first 30 seconds and/or after the first kill (damage inflicted), the match must continue.
If a player disconnects from a Search and Destroy game, the current round must be completed. After that round has been completed, the game must be paused.
Any form of cheating, using a glitch, abusing in-game mechanics, or unsportsmanlike behaviour may result in a forfeit of a game, match, or ban from The Esports Club.
The Esports Club reserves the right to broadcast any match. If The Esports Club chooses to broadcast a match, The Esports Club Staff members must be allowed into each game. If The Esports Club Staff members are unable to connect to a host, all other hosting options may be explored until a suitable host is found.
Third party communication is allowed for this tournament. (i.e Skype, TeamSpeak, Party Chat, etc.). However, players must be able to communicate with any staff member that joins the lobby.
If your team is competing in multiple The Esports Club tournaments at once and your team is in the finals of one of these tournaments, your team has 20 minutes from the scheduled match time to play the finals match or your team risks being reported as a no show which can lead to a forfeit of the finals match or being forced to playing man down.
Teams can only play one man down in a tournament match. Not having the required amount of players in the lobby at the time given by a referee will result in a forfeit of the map.
NO SHOW/MATCHES

Tournament matches are expected to be played at the scheduled match time. If an opposing team fails to show up after 5 minutes after the scheduled match time, you must report a no show to live support. We will then contact the opposing team to confirm the no show.
No Shows:
For best of 5 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 10 minutes to show for second map or risk forfeiting that