No Mercy for the Weak

No Mercy for the Weak

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By Lord Ramon
Rules
I will put only the most important rules here so this page serves more like a crib sheet for tournament players.
Glory of Sigmar warbands: Witch Hunters, Sisters and Mercenaries.
Fall of Sigmar warbands: Undead, Skaven and Cult.

For each PVP, each week all Players in a Warband play the same mission as each other. Note that some decisions made by the Team Captains may change some of these games for individual Players.
Each week you will be given all the information you need to play your PVP: your opponent, Map, Deployment (Random unless there are special rules in play), how many Allied units you need to include in the warband,which Consumables your Warband can use, and any Special game rules.

>>>> PVP Consumables:
Each of your units can carry as many Consumables as you want, from the list of Consumables your warband is currently allowed to use. NOTE that the types of Consumables you can use are likely to change during thetournament!
During PVP games you can also use any Consumables looted from enemy corpses or from the Loot points on the map.

>>>> The Maps and the Consumables they ‘Unlock’:
- The Raven Barracks: Mordheim’s Map + Elven Wine (Homebase of the Mercenaries, and controlled by them at the start of the tournament),
- The Statue of Count Gothardt: Aethyric Elixir + Anti-Toxin (Homebase of the Witch Hunters, and controlled by them at the start of the tournament),
- The Temple of Sigmar: Antidote + Draught of Concentration (Homebase of the Sisters, and controlled by them at the start of the tournament),
- The Marketplace: Draught of Clarity + Mandrake Root (Homebase of the Undead, and controlled by them at the start of the tournament),
- The Quayside: Draught of Focus + Bugman’s Ale (Homebase of the Skaven, and controlled by them at the start of the tournament),
- The Palace of Count Steinhardt: Poultice + Mad Cap Mushrooms (Homebase of the Cult, and controlled by them at the start of the tournament),
- Merchants1: Mad Cap Mushrooms + Talisman,
- Merchants2: Mandrake Root + Oil Bombs,
- Merchants3: Healing Draught + Draught of Concentration,
- Merchants4: Bugman’s Ale + Sticky Sludge,
- Nobles1: Sticky Sludge + Aethyric Elixir,
- Nobles2: Crimson Shade + Draught of Concentration,
- Nobles3: Talisman + Mandrake Root,
- Nobles4: Elven Wine + Healing Draught,
- The Middle Bridge: Oil Bombs + Crimson Shade + Healing Draught,

>>>> Match settings:
All PVP will be Exhibition games using:
- Backtrack 2;
- Turn Timer 90;
- No Deployment Timer;
- Rout 35% !!!!!!!;
- Gameplay: None;
- Whenever you can, make sure that you choose Objective: Marked for Death for both Players;
- Day/Night: Up to the Players, however we suggest if the game is Streamed you should choose Day1 or Day2;
Note that you can’t select Additional Objectives when playing on the Middle Bridge, so there is no Marked for Death.
Some games will include a Daemon or Chaos Ogre, and you will be told in the information for each PVP.
- Player1 and Player2 Deployment – will be Random, or will be given in the Mission. However, if one Warband ‘owns’ the Map being used, they get to choose their Deployment is this is possible. The ‘ownership’ of Maps can change during the Tournament, and is defined by how many ‘Tournament Points’ each warband has scored on that map. Each Warband’s Home Map begins with some free Points – so they begin Owning their home.

Abandon Game is not allowed, and Voluntary Rout is possible only during players own turn (when his own unit has to act).

>>>> If the game Desyncs:
1). When you play again both warbands must use the same units, with the same equipment, enchantments and consumables
You must set the game up in the Lobby as you did for the desync game. If at all possible, you must attempt to place each warband in the starting position of the desync game: example if you where around your Wagon, and your enemy in Strike Teams; if the Lobby allows this, then it MUST be recreated.
2). If it is not possible to place the warbands in their starting positions, begin the game. If the warbands are in the same starting positions, continue the game. If they are not, re-make the Lobby once more: and then play, even if the warbands are in different starting positions.

>>>> The Tournament Points scoring system:
- Routing the enemy warband - the points vary depending on the size of the Warband -usually 2 or 3 points
- Each enemy unit killed 1 point
- Each Wyrdstone you gathered 1 point
- Achieving the Wyrdstone total 1 point
- Achieving Marked For Death 1-3 points (depending from number of tokens required)
- Killing a Daemon/Chaos Ogre etc 3 points
- Successful ‘Crush Their Will’ 3 points

>>>> Streaming:
When your game is being Streamed, it is better to not post anything on Discord until at least five minutes after your game has ended. Most Streams are delayed, so people will still be watching the game.

>>>> The Captain’s PVP Choices: see the full rules to learn about it.