Escalation Friday (05/22/20)

Escalation Friday (05/22/20)

Xbox One
By Gears Community Series
Online
Rules
STREAMING

Semi-finals and finals will be streamed on twitch.tv/GearsCommunitySeries

Players will be allowed to stream up until that point. During semi's please apply the following rules.

Streaming any tournament match is prohibited. Any player that streams an official match using any live stream platform (Twitch, Beam, Hitbox etc.) will be subject to a DQ.

We reserve the right to stream any match and players must allow broadcasters and staff to join their game. We also reserve the right to enter any Xbox Live party or communication program (Skype, Discord, etc.) in order to do “listen ins” for the duration of the tournament.

Team captains must join the Gears Community Series Discord in order to maintain communication: https://discord.gg/e6AQmmj

It is recommended that you take screenshots of each map to provide proof of win in case of a dispute.


ESCALATION SETTINGS

Fill with Bots: Off
Bot Difficulty: Beginner
Round Score Limit: 250
Respawn Escalation: -2 Seconds
Friendly Fire: On
Weapon Respawns: After Pickup
Aim Assist: Assist Disabled
Use Lives: On
Initial Lives: 4
Max Lives: 4
Restore Game (LAN): Off

WEAPON SUBSTITUTIONS

None

STARTING LOADOUT

Lancer
Gnasher
Snub Pistol

CHARACTER AND WEAPON SKIN RESTRICTIONS

Each Team is only allowed one iteration of any character on their Team at one time, irrespective of character skin. For example, “Esports Kait” is the same as “Armored Kait”.

A single COG Team is only allowed 2 female characters.

A single COG Team cannot have one Player using a Marcus skin and another -using a Batista skin.

A single COG team can only have one Player using any of the following skins or their variants: Anthony Carmine, Benjamin Carmine, Clayton Carmine, Gary Carmine, Lizzie Carmine, Johnny COG, Private Vermelo, Private Casan, COG Gear, COG Gear Corpse

A single Swarm Team cannot have one Player using a Locust Bolter skin and another using a Locust Cyclops skin.

A single Swarm Team can have one Player using a Locust Bolter skin and another using a Locust Drone skin.

The following Character skins are banned from Gears Esports play:

Terminator T-800 (Swarm)
Terminator Rev-9 (Swarm)

The following weapon skins are banned from Gears Esports play:

Black Phantom

MAPS

Asylum
Bunker
District
Exhibit
Icebound
Training Grounds
Vasgar

PICKS AND BANS

BEST OF 3

The Higher Seeded Team will choose to act as Team A or Team B during the Map Ban process.

The Map Ban process is as follows:

Team A bans 1 Map
Team B bans 1 Map
Team B picks Map 1
Team A picks Faction for Map 1
Team A picks Map 2
Team B picks Faction for Map 2
Team A bans 1 Map
Team B bans 1 Map
Remaining Map becomes Map 3
Team A picks Faction for Map 3

Team that picks faction will Host match.

CHECK-IN & MATCH REPORTING

All match reporting must be done via the Gears Community Series Discord: https://discord.gg/e6AQmmj. Teams are expected to be ready to play their match no longer than 15 minutes after the match has been scheduled.

Check-in will be open at 4 PM EST. which is one hour before the tournament starts and will close at 4:45 PM EST. Please check in using the #tournament-check-in channel. If you do not check-in your team, you will not be placed in the bracket.

Each match on the bracket will have their own channel under the "Matches" category. Team captains are expected to do Picks and Bans and communicate through these channels. Teams are expected to be ready no later then 15 minutes after a match has been posted.

Failure to follow these rules may result in a map DQ or a match DQ at the discretion of the tournament organizer.

DISCONNECTS

If a single Player disconnects at the beginning of a round (prior to any Player’s being killed, rings being captured or a power weapon being picked up), Teams should attempt to return to their spawns and allow the Player to reconnect. Once the Player reconnects, the Player should be killed by his/her Team until they have the correct number of lives. If Teams cannot confirm or agree upon the correct number of lives, then that Player is to begin with 2 lives. Once the Player has the correct amount of lives and the Teams are ready to go, the Captains should use Xbox Live messaging or in-game chat to agree on an in-game time to begin play.

If more than one Player disconnects, or a Player disconnects after another Player has been killed, a ring has been captured or a power weapon has been picked up, the process is as follows:

- Round is to be finished with the Players still in the lobby.

- At the end of the round, Teams are required to take a screenshot or video of the scoreboard and the overhead map with the current weapon placements.

- At the start of the next round, the host is to return all Players to the Lobby.

- Once all Players have entered the lobby and the game has been launched, Teams should recreate the weapon placements and round score through to the round the Player(s) disconnected. The COG team should dominate each round by capturing all three rings until they’ve reached the correct round score, then the Swarm team. Please note that weapon selections made following the round Player(s) disconnected are not considered “current” and can be changed. Only weapon placements made prior to the round Player(s) disconnected must be honored.

- At the start of the next round, Players should kill one another using friendly fire until every Player has one more life than they did at the end of the round before the restart. In the event Teams cannot confirm or agree upon the lives remaining for any given Player, that Player is to begin with 3 lives.

- Once both Teams are ready, the Captains should use Xbox Live messaging or in-game chat to agree upon an in-game time to recommence play.