SQ1: Fastlane

SQ1: Fastlane

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Online
Rules
1.1 Account Requirements
You need an EUW account with a SoloQ rank from the previous season to participate.
1.2 Summoner Name
The following is not allowed:
Summoner names that suggest hate speech, slurs or profanity, either implicitly or explicitly.
Most names that invoke or refer to historical, ethical, or political contexts.
Names containing insults, grotesque imagery, and strong vulgarity.
In any case, a player’s IGN is found to violate the above, a name change will be required before (further) participation is allowed.
1.3 Account Sharing & Usage
A player is bound to use one account in all official SQ1 Championship matches. This account will be declared on sign-up through Toornament. If this account is banned or you lose control of the account, the player will not be able to participate until they’ve regained control of the account/until the split is over.
A player is prohibited from using a shared account in official SQ1 Championship matches.
1.4 Player Transfer and Roster Movement
A player is only allowed one transfer during a split, to represent a maximum amount of 2 teams. This limit is not applied in the off-season (ie. in between splits).
A player may not represent more than one team in playoffs.
1.5 SQ1 employees
Any player cannot hold a role in the administration. The exception being content creators and graphic artists, as they have no executive power.
1.6 Team and Player Suspensions
Certain violations of our rules will result in either a temporary or permanent ban from playing in the tournament - or worst case, team disqualification. This is handed out by our administration and is a punishment administered with discretion for any violation warranting such a reaction. The severity of punishment is worked out on a case by case basis.


2.1 Matches will be played on the live patch
Teams will have to join a custom lobby, using the Tournament Code from Toornament and have to be in the following order: Top, Jungle, Mid, Bot, Support. You can get the code under the tab "My matches" on the toornament website.
If the team is not present 5 minutes prior to game time; the team will suffer a ban loss. Not being present and in LCS order at game time results in loss of first ban rotation (first 3 bans), not being present five minutes after game time results in complete loss of bans. 10 minutes post-game time results in a forfeit.
2.2 Pick-&-Ban Phase
2.2.1 P&B will be executed through the clients Tournament Draft feature. No 3rd party solutions are to be used prior to the draft in streamed games, in jnstreamed games, teams are allowed to use 3rd party solutions (e.g
Prodraft).

2.2.2 Game Settings
Map: Summoners Rift
Team Size: 5
Allow Spectators: Lobby Only
Game Type: Tournament Draft

2.2.3 Draft restrictions may be added at any time before or during a match if there are known bugs with any champions.

2.2.4 Placeholder picks are not allowed. Furthermore, misclicks are not grounds for remaking the P&B, therefore games must proceed as normal, with the miss-clicked champion and/or rune page, and under no circumstances may you leave the game lobby (exception: you may leave if P&B client breaks). Gameday runs on a tight schedule, meaning teams are held accountable for any errors made in P&B.

2.2.5 Teams are allowed one (1) coach on comms during P&B. The coach must leave comms as soon as the P&B is over. A substitute is allowed to function as a coach/hold the role as a coach.
2.3 Pauses
2.3.1 In the event of connection issues, technical issues or IRL emergencies, teams are allowed to pause the game. Each team has a total of 10 minutes of pause time per game.
Before un-pausing, confirm that the other team is ready. Failure to adhere to this limit results in an immediate forfeit.
2.4 Post-game Process
2.4.1 Match Results will be automatically pulled by the Toornament Platform. An SQ1 Official may contact either of the team captains for manual submission in case of technical issues with Toornament.
2.4.2 In case of a delay as a result of client issues, players will inform SQ1 Championship officials of any technical issues and the specifics thereof.
3 Code of Conduct
3.1 Competitive Integrity
3.1.1 Teams are expected to play at their best at all times within any SQ1 Championship match and to avoid any behaviour inconsistent with the principles of good sportsmanship, honesty or fair play. Violating this rule will be subject to penalties at the discretion of SQ1 Championship Officials. All decisions in regard to violations are at the sole discretion of SQ1 Championship.

Examples below are listed for illustrative purposes only:
Collusion; defined as cooperation or conspiracy to cheat or deceive others. It can occur among players, teams and/or organizations, and can be done to the sole benefit of the parties involved. Collusion includes, but is not limited to, acts such as: Soft play; which is defined as any agreement between players and/or teams to not play at a reasonable standard of competition in a game. Deliberate throwing; losing a game on purpose. Is judged contextually, but harshly.
Hacking, which is defined as any modification of the LoL game client.
Ringing, which is defined as using another player's account or solicitation to do so.
DDOSing, which is defined as disrupting a person's internet connection, targeted.

3.1.2 As long as at least one of the teams in a match has something to play for, both teams are required to approach the match as such. SQ1 retains the discretion to force a rematch if there are reasons to believe a team didn’t adhere to this standard.

3.1.3 A Team Manager/Player may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libellous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, during a scrimmage between SQ1 Championship teams or during official SQ1 Championship matches.
3.2 Responsibility under Code
3.2.1 Unless expressly stated otherwise by the rule set, offences and infringements of these rules are punishable, whether or not they were committed intentionally. Attempts to commit such offences or infringements are also punishable.

3.2.2 Harassment is forbidden. Harassment is defined as systematic, hostile and repeated acts taking place over a considerable period of time, or a singular egregious instance, which is/are intended to isolate or ostracize a person and/or affect the dignity of the person.

3.2.3 Sexual harassment is forbidden. Sexual harassment is defined as unwelcome sexual advances. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favours.

3.2.4 Team Members may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.

For further questions, join the SQ1 discord.