Young Gamers Club 12 and Under Round Duel Tournament

By Church of Quake
Online
Rules
Game information

Game type: Round Duel
Win condition: Best of 5
Time limit per round: 5 Minutes
Matches until Final: Best 2 out of 3 maps (BO3 - best of three)
Final: Best 3 out of 5 maps (BO5 - best of five)

Map list

The mappool consists of the following maps:

Blood Covenant
Blood Run
Corrupted Keep
Ruins of Sarnath
Vale of Pnath

Map Selection – Higher seed pick and ban first

BO3: Pick (H), Pick (L), Ban (H), Ban (L), Remaining Map
BO5: Pick (H), Pick (L), Pick (H), Pick (L), Pick (H)

Pick (H) - Higher seed picks | Pick (L) - Lower seed picks | Ban (H) - Higher seed bans | Ban (L) - Lower seed bans

Server Determination

All matches will be played on North America servers

Hosting

The lobby host is responsible for ensuring that all settings are correct. The lobby host is responsible for taking screenshots to provide as proof in the event of a setting dispute.

The host may take up to 5 minutes to set up the match between games. Failure to create and start the game with the correct settings will result in a forfeit of that map.

Map 1: Team on the left side of the match page must host Map 2: Team on the right side of the match page must host Map 3: Team on the left side of the match page must host

Duel Disconnections

If a player disconnects and no champion has been eliminated, the round is restarted. The game will be brought to custom game and the remaining rounds will be played out.
If the player who is ahead by 1 Champion or more disconnects, that round is replayed. The game will be brought to custom game and the remaining rounds will be played out.
If the player who is behind by 1 Champion or more disconnects, that player loses the round. The game will be brought to custom game and the remaining rounds will be played out.
At no time can Champion Picks be changed in the event a match is restarted.

Delays & Forfeits

Players must be online and ready to play at the designated match start time. “Ready to play” means that the player must be present and ready to begin the game within 15 minutes after the official match time. If a participant is not ready to play 15 minutes after the scheduled match time, please submit a protest ticket. This is the fastest way to get your match checked to move on to the next round. In case the bracket is already behind the schedule the 15 minutes counter starts as soon as the match is available. If you're unable to join a lobby due to technical difficulties with the game, please notify the opposing player immediately and inform him that you are attempting to connect.

Match Result

The result must be immediately added and confirmed by both parties, even if more match records are missing and in need of uploads.

Match Reporting

Players are responsible for taking a screen capture of the results to be used as valid proof in the event of a protest. Following the match, both teams are expected to enter the match score. The score should be entered as numerical values where one win equals one point. For example, if a team wins 2 games and loses 1 game, the score submitted should be “2” and “1” with the numbers being entered into the respective boxes.