Metanoia Charity Cup - CSGO

Metanoia Charity Cup - CSGO

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By Metanoia Esports & Esports League South Africa
Online, Online
Rules
Metanoia Charity Cup 2019 Ruleset and Guidelines

General

Discord, as well as E-mail, will be the official communication system adopted by Metanoia.
If there are any disputes or queries, a ticket system is in place that can be used to raise/address such disputes or queries on Discord. In order to use the ticket system, go to “Create ticket” at the bottom type? new. It will then create a new ticket. You will then be able to communicate with an admin regarding your concern.
There will be a Discord channel that the Admins/Casters will post scores for all to see.
Team Captains needs to be on Discord. Furthermore, Captains need to disclose, during registration, what their Discord name is. The Captain’s name is to remain unchanged until the completion of the tournament.
Schedule Changes:
Game dates are subject to change, should the situation, as well as the time table, allow for it. A team which experiences a problem regarding the scheduling of a game will be required to provide a valid reason for the game in question to be rescheduled. Furthermore, it is paramount that the Captains contacts a Metanoia admin at least 24 hours prior to the scheduled game.
Load Shedding Regulations
While the power utility issues are out of our control, we understand that it is often hard to for teams to find solutions to the issue. We have put together the following regulations in an effort to assist teams, while still keeping teams accountable for their booking process and to ensure teams use their reserves when needed. We’ve put together a guide so teams can better manage the process, as well as regulations for the unfortunate situation where a match cannot continue, through no fault on the team’s behalf.
* Guide:
o 1) Work closely with your Metanoia Admins to determine a working schedule. In a case where all your subs are also not available
o 2) Make sure your reserves are online and waiting before and during your match. We recommended that each team house 3 reserves. If a player is load shed, replace the player with a reserve.
o 3) Scheduled Matches will only be moved on a worst-case scenario if there are too many people affected on both teams.
* Regulations:
o If a match cannot continue due to load shedding, the admins will schedule the match to be played the following night. Or over the weekend but this game will possibly not be cast or streamed
* Note that the admins will investigate the team who is requesting a postponement, to ensure that they followed the guidelines correctly. If a team did not follow the guidelines, the team’s application for postponement will not be granted, as that team will be considered responsible.
o Teams with only one or fewer reserves will not be granted any postponements.
* Teams with only one or no reserves did not plan accordingly before entering the event.
o Teams with reserves, but do not make use of their reserves due to the reserves lack of availability will not be granted a postponement.
* Teams must ensure that their reserves are available.
o When applying for a postponement, teams must provide the load shedding schedule for the effected players for validation. This includes for each of your reserves.
o Metanoia will not postpone the postponement due to load shedding. We can only be accommodating for a short period of time. The event must go on.

CSGO

Gameplay Rules
Each game will consist of two (2) 15-round halves. A game will end if a Team reaches 16-round wins in the second half. If the score of a game is tied after 3 rounds, overtime will be played.
Overtime consists of two (2) three-round halves. Players will start each overtime half at $10,000. A game will end if the team reaches four-round wins in the same over time. If the score of an overtime is tied after six rounds, another overtime will be played.
Players may not use the alias jump throw bind. Players are allowed to use the macro jump throw.
Clipping is not permitted. A player will be considered to be clipping if they boost their character through a solid object or manipulate their character in order to see over, under, and/or through a solid object.
Pixel walking is not permitted. A player will be considered to be pixel walking if they manipulate their character into sitting or standing on invisible map edges.
The bomb may not be planted in a location where it cannot be defused, in a location where it is not touching a solid object, or in a location where it is not making the normal “beeping” noise.
Players may not use objects to cover a bomb in such a way that it cannot be defused.
Players may not defuse a bomb through a solid object.16 Teams are allowed four (4) thirty (30) second timeouts per map. Only one timeout per round is allowed.
If a player loses their connection to the server during the first minute of the game, no kills have been registered, and the bomb has not been planted, the game must be restarted from the beginning of the round. A game will not be restarted unless the three conditions in the preceding sentence have been met.
If a Player disconnects from a round/game that will not be restarted, they will be allowed to rejoin the game, but their character will be considered dead in the round during which they disconnected. If all Players on a Team are disconnected from a game at the same time, and the game will not be restarted, the Team will forfeit the round.
If a staff member disconnects from a game that will not be restarted, but all players remain in the game,