8v8 FL. ESB Rules with no FF Restricted WEAPONS: All shotguns Automatico M1918 (All variants) (Assault) Annihilator arisaka patrol carcano Martini-Henri Infantry (Recon) Martini-Henri Sniper (Recon) ALL PAID DLC Weapons: This means Fedorov, lmg08, parabellum, Preorder weapons,etc. GRENADES: Gas Grenades Incendiary Grenades Light-Anti Tank Impact Grenades GADGETS: Anti-Tank Grenade (Assault) Flare Gun – Spot (Scout) Tripwire Bomb : HE / GAS / INC (Scout) Dynamite VEHICLES: All Behemoth use is banned. Including spawning on one. Armor: Light Tanks only are allowed. (Meaning Heavy Tanks, Landships, and Mobile Artilleries are banned) You may not have more than 1 Armored Vehicle spawned at any given time. Air: Air Vehicles are banned. Other Vehicles: The horse class and horses are banned. This means you can neither use a horse, nor spawn on one and get off and keep playing. PENALTIES: Kicking will be done for all penalties
1.3 Server Settings Every server MUST be password protected. We recommend that teams change their server password before every match to avoid people keeping track of old passwords and joining as possible spectators. We also recommend having at least one server admin present during your games in case any issues arise. WEAPONS: MELEE ON SHOTGUN OFF HANDGUN ON EXPLOSIVES ON LMG ON SMG ON SELF-LOADING RIFLES ON SINGLE-ACTION RIFLES ON CLASS GADGETS ON STANDARD ISSUE RIFLES OFF KITS: ASSAULT ON MEDIC ON SUPPORT ON SCOUT ON ELITE CLASSES OFF VEHICLES: LAND VEHICLES ON AIR VEHICLES ON MISC: KILL CAM OFF HUD ON FRIENDLY FIRE OFF REGENERATE HEALTH ON 3D SPOTTING OFF MINIMAP SPOTTING ON ALWAYS FOG OFF NAMETAGS ON VEHICLE 3P CAM ON ONLY SQUAD LEADER SPAWN OFF BEHEMOTHS OFF RELOAD FULL MAGS OFF MAP VOTING OFF LOWER MIN PLAYER COUNT OFF AIM ASSIST AUTO ROTATION OFF AIM ASSIST SLOW DOWN ON LATENCY LOCK OFF LENIENT LATENCY ON UNLIMITED MAGAZINES OFF RULES: BULLET DAMAGE 100% TICKET COUNT 50% RESPAWN TIME 100% VEHICLE RESPAWN 100% ROUND TIME LIMIT 50%
Ladders: You may not use ladders
Artillary:
You may not call in artillary strikes
Your team wins the map by: Having obtained the most points overall after the 2 sides are played. How Points are obtained throughout each round: Flag Cap: 1 Point 1st MCOM Destroyed: 2 Points 2nd MCOM Destroyed: 3 Points At the end of each side, the end of round screen will display how many Flags each team capped.
Schedule
New York (UTC-05:00)
Tournament dates
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