RCADIA Fortress

RCADIA Fortress TF2 Community LAN

Rules
1. General:
1.1 All times posted are in CET.
1.2 All attendees of the event are to follow all instructions by any RCADIA employee or PhoenixRed representative.
1.3 All communication is to be done via the RCADIA Discord https://discord.gg/u5PVwYqnJ8.

2. Players:
2.1 All team leaders and one more representative of each team are to be on the RCADIA Discord.
2.2 All players have to record POV demos.
2.3 Offensive nicknames and avatars are not allowed.
2.4 Offensive content in-game is not allowed.
2.5 All players have to provide their SteamID64.
2.6 In official matches players must use their actual ETF2L nickname. It has to be easily readable for anyone spectating or casting the game. No fake-nicks or similar are allowed. Alternative nicknames must be approved by an admin in advance.
2.7 Players in invite or playoffs are not allowed to livestream or in any other way broadcast their matches from the event!
2.8 Players that at the start of the event have been banned from ETF2L (for European players) or RGL (for North American players) or a league of similar status in their respective regions for 1 month or longer are not allowed to participate in the event.
Players that have an active ban for cheating are not eligible to enter the competition.
2.9 All players must have a valid participation ticket.

3. Teams:
3.1 Teams are allowed to have 7 players rostered.
3.2 Teams are allowed to play with all players on their roster during a tournament.
3.3 Teams are not allowed to add players to the roster during the tournament.
3.4 If opponents agree teams are allowed to use a maximum of 1 merc that is not on the toornament roster during the group stage. The player must have a valid participation ticket.
3.5 During the Invite Playoff Stage mercs are not allowed except for extreme cases (i.e. sickness). Admins may make final decisions on this matter.

4. Match Rules:
4.1 All matches are to be played with the latest version of the ETF2L config.
4.2 All matches are to be played with the latest version of the ETF2L whitelist.
4.3 Class limits are 2 for each of scout, soldier and spy; 1 for all other classes (6v6).
4.4 In the case teams are not assigned a LAN server by the tournament admins teams decide together which server they want to play on. If there is no agreement to be found, the tournament admins will decide.
4.5 The winning team is responsible for reporting the match result on Toornament or sending tournament admins screenshots (status/scoreboard) or logs and the match result via Discord. If the match result is reported on toornament the winning team is responsible for providing evidence on admin request.
4.6 A delay of 10 minutes from round start is allowed. If a team does not have all players on the server after 10 minutes their opponents can claim a default win. A status screenshot needs to be sent to the tournament admins to claim a default win with the team claiming the default win having all 6 players on the server. If no team claims default win and the match has not started after 10 minutes the game will be reported as a default loss for both teams.
4.7 If results are not reported when the round is set to end the match will end in a draw.
4.8 Teams are allowed to switch a maximum of 1 player during the course of the game at a maximum of 1 time.
4.9 Teams are not allowed to play with less than 4 players.
4.10 No spectators are allowed on the server with the only exception being the tournament admins.
4.11 A team can request 1 tactical pause per map. The pause may go on for a maximum of 2 minutes.

5. Group Stage:
5.1 Teams are awarded 2 points for a win. Teams are awarded 0 points for a loss. Teams are awarded 1 point each for a draw.
5.2 If a team forfeits a match or receives a default loss for any reason the team receives a penalty of -1 points.
5.3 Golden cap is not used in the group stage.
5.4 Matches are played as BO1.

5.5 Pick/ban system works as follows (7 maps):
- Teams decide which team is Team A and Team B respectively. (If consensus can not be reached the team leaders do a real-life rock-paper-scissors (BO1))
- Team A ban
- Team B ban
- Team A ban
- Team B ban
- Team A ban
- Team B ban
- The map left is to be played.

6. Tiebreakers
6.1 Round Robin Tiebreakers are the following, if a tie resists to a tiebreaker the next one in the list will be used:
- Head-To-Head result
- Most wins, then draws, and then losses obtained on all matches
- Highest game score (rounds) difference from all matches

6.2 In the event that the above tiebreakers do not provide a clear distinction between two or more teams of which placement is important (qualification and seedings for playoffs), the teams in question are to play a single Golden Mid (first to cap mid wins). Placements not considered important are not to play a tiebreaker round, unless they so choose.

7. Double elimination bracket(s):
7.1 Matches are BO3 (Best of 3) with the exception of the grand finals which is BO5 (Best of 5).
7.2 Seedings throughout the bracket, with the exception of Grand Finals, are determined by placement in group stages.

7.3 Pick/Ban system for BO3 works as follows (9 maps):
The higher seeded team decide if they're team A or B.
- Team A eliminates a map
- Team B eliminates a map
- Team B picks a map
- Team A picks a map
- Team A eliminates a map
- Team B eliminates a map
- Team B eliminates a map
- Team A eliminates a map
- Remaining map is decider.

7.4 Pick/Ban system for BO5 works as follows (9 maps):
- UB Winner eliminates a map
- UB Winner eliminates a map
- Team B picks a map
- UB Winner picks a map
- Team B eliminates a map
- UB Winner eliminates a map
- Team B picks a map
- UB Winner picks a map
- Remaining map is decider.

7.5 Golden cap is used for all matches in playoffs. Golden cap has a 10 minutes timelimit. If no team has captured the last point from the enemy team by 10 minutes teams will play one more midfight. The team that caps the midpoint first, wins the Golden Cap.

8. Cheats and exploits.
8.1 No cheating of any kind is allowed.
8.2 Use of bugs is not allowed.
8.3 Scripts that allow a player to perform an action in-game that he would not be able to execute without the script, or scripts that purposefully disrupt the player hitbox are banned. Scripts that freeze or glitch the player model (e.g. in mid-air to be less predictable) to make it harder to hit are also banned.
8.4 On cp_gullywash shooting rockets through the shutter on last point is not allowed, however putting stickies in the invisible prop is.
8.5 Any position in where the player can shoot or spot their opponents but their opponents can't do the same are not allowed. Ie sitting in the skybox on product.

9. Admins and Venue Rules:
9.1 All communication with tournament admins is to be had on the RCADIA Discord.
9.2 Admins are allowed to make changes to the rules and/or make final decisions on situations during the tournament not included in the written rules.
9.3 Any rulebreaks will be punished by the admins. Penalties include but are not limited to verbal warnings as well as defaulting rounds, maps or matches in favour of one team up to disqualification of a player or a team respectively.