[DHM 2022] Rocket League 2v2

By DreamHack
Melbourne & Olympic Parks
Rules
1. Game Environment
1.1 Local lobby settings
Game Mode - SOCCAR
Arena – DFH STADIUM
Team Size - 2v2
Bot Difficulty - NO BOTS

Mutators
Preset Settings - CUSTOM
Match Length - 5 MINUTES
Max Score - UNLIMITED
Overtime - UNLIMITED
Series Length - 3 GAMES
Game Speed - DEFAULT
Ball Max Speed - DEFAULT
Ball Type - DEFAULT
Ball Size - DEFAULT
Ball Bounciness - DEFAULT
Boost Amount - DEFAULT
Rumble - NONE
Boost Strength - 1X

Gravity - DEFAULT
Demolist - DEFAULT
Respawn Time - 3 SECONDS

1.2 Client Settings
Latest official Steam version.

2. Game Rules
2.1 Win Condition
Points Scored at the end of the allotted time limit. If it is a tie, there will be a golden point overtime situation. Best of 3 matches is the overall winner.

2.2 Match creation
The top team according to the tournament bracket will be the host and configure settings as per section point 1. To host a LAN match, go to PLAY LOCAL > HOST LOCAL LOBBY.

2.3 Joining a match
All other players will join the game by using PLAY LOCAL > JOIN LOCAL LOBBY using details provided per section point 2. When all players are in the local lobby, teams may be assigned – Top Team = Orange, Bottom Team = Blue per the generated bracket.

If not all team players are in the lobby before selecting the team colour, Rocket League will start a round after a short timeout period causing an invalid game. To help avoid this, it is advised that the Team Captain create a “Party” and invite team players. In this situation, only the Team Captain has to join. Players that disconnect also have the ability to re-join through Steam.

3.4 Match live
A match is considered live when:
All players for all teams have joined the game lobby.
All players have chosen the correct side.
Either 10 seconds have elapsed - or - a score has been registered without any message(s) posted.

2.5 Match restart
Restarts may only happen when there is a player disconnection or server issue within the first 30 seconds and where no scoring goals have been made. Where multiple people over multiple games disconnect due to network connectivity issues, the game will restart with the clock counted down from the score immediately where the disconnect took place.