League Amatuer Series Quali.

-
By LAS
Online
Rules
Player Eligibility

This tournament is open to EUW players only.

Players must have at least sixteen (16) champions available for gameplay.

Players must be ranked between Bronze 5 and Plaztin 3 to compete. Players must fall between this ranking in Solo/Duo Queue and Flex Queue.

Tournament Schedule

The tournament round start times are as follows:
Round One 19.00

All other rounds are to be started as soon as the match fixture is available.
Rosters

Minimum & Maximum Players
When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.

Player Eligibility
Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match prior to starting a match. By allowing the match to start, both teams agree that the players in the lobby when the match is started are allowed to participate in the whole match series, even if some of the players in the lobby are not listed on the Match Fixture page.

If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the ineligible player shows up between maps/rounds, you must give the team the required ten (10) minutes to replace their ineligible player. If the team does not substitute their ineligible player, do not start the match or allow the match to be started.

Pickups
Teams are not permitted to use a pickup at any point in a match. A pickup is defined as someone who is not listed on the Match Fixture page.

Game IDs
All Game IDs on a team’s roster must be valid. Spelling, spaces and characters must be exact, but do not need to be case sensitive.

Roster Lock
User game ID's are stored when tournament brackets are generated, meaning that any changes made to a user's game ID after a tournament has started will not be reflected for that specific tournament.
Match Settings

All matches are to be played using the following settings:

General Settings
Map Summoners Rift
Team Size 5
Allow Spectators All
Game Type Tournament Draft
Game Name LAS - (Team A) vs (Team B)
Password laspc
Restrictions

The newest champion is not available for two weeks OR until a new champion is released, whichever comes first, during the time of the Tournament. This does NOT count towards the three (3) bans each team receives. If a team bans the new release champion, it will count towards one (1) of their three (3) bans for that game.
Matches

Match Formats
Teams will play matches in the following formats, depending upon the tournament round:
All rounds Best of 1 (First team to win 1 game wins the match.)

Default Maps
The default maps for each round are as follows:
All Rounds Summoners Rift

Match Delay
Matches must be played in their entirety unless both teams agree to delay the match. The match must still be completed before the start time & date of the next tournament round, as listed under the Tournament Schedule.

Failure to complete a match before the start time & date of the next tournament round may result in one or both teams forfeiting the match and removed from the tournament.

Teams may not delay the match for more than ten (10) minutes between each map. If a team delays the start for longer than ten (10) minutes between maps, they will forfeit that map.

Teams that delay a match for more than twenty (20) minutes will forfeit the whole match.

The team that did not delay must provide video proof showing that this ten (10) or twenty (20) minute delay did occur.

Incorrect Match Settings
It is the hosting team’s responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible and then immediately leave the game.

In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.

Player Disconnections
The match is to be paused and the disconnected player should attempt to reconnect. When the pause reaches the ten (10) minute limit, the match must be continued or forfeited.

Pauses
Teams are allowed a total of ten (10) minutes total pause time per game. Pauses should only be for valid reasons and summoners may be punished for abusing this feature. Pauses during a teamfight are not permitted.

Forfeits
In order for a team to forfeit, the opposing team must leave or end the match immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.

Teams will forfeit a map for the following reasons:

Not immediately unpausing a game after the allocated ten (10) minutes pause time limit has been reached.

Abusing the pause feature.

Picking an ineligible champion.

Extreme levels of abusive or toxic behaviour.

Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.

Hosting a match with the incorrect Match Settings shown above.

Delaying a match by more than ten (10) minutes in between maps.

Hosting

Hosting Order
A team's seed is incidcated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0.

The hosting team is as follows:
Game 1
Highest Seed

The hosting teams is responsible for creating a private lobby and inviting all members of the opposing team to the lobby.

Match Lag
If the host begins to lag in the middle of a match, you must ensure that you capture valid proof and then complete the remainder of the match. If you wish to make a complaint about the host once the match has been completed, please dispute the result of a match and contact a member of staff immediately.
Reporting

Match Result
Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.

Tournament brackets will be updated automatically once both teams have reported the match.

In the instance that only one team reports the match result, the result will automatically be confirmed after fifteen (15) minutes.

Disputed Result
In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.

Evidence
In the event of a dispute, both teams will be asked to provide evidence of their match victory. Please see the Evidence Policy section below to find out what evidence is required.

If neither team is able to provide evidence of their match victory, both teams will be removed from the tournament.
No Shows

A team has fifteen (15) minutes to show-up and be ready to start the match. Failure to do so will result in a forfeit.

To report a no show, please click on the 'Opponent No Show' button on the Match Fixture page.

No Show Proof
If you have a no show issue, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no show deadline.
Cheating

We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.
Evidence Policy

We strongly recommend that you obtain photo evidence showing the outcome of every match.

Evidence Requirements
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.

Evidence that does not meet the above criteria will not be considered.

Uploading Evidence
All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.

User Conversations
All conversations between users are not considered evidence. This includes, but is not limited to:

AIMs

Emails

Private Messages

PSN Messages

XBL Messages

Skype Messages

Tweets

Direct Messages

Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.
Support

Support
If you have a problem with your match, please click on the 'Submit Ticket' button found on the Match Fixture page. You can view and respond to all of your support tickets here.

Abusive Behaviour
Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site wide ban.
Quick Navigation

General Tournament

Player Eligibility

Tournament Schedule

Rosters

Match Settings

Restrictions

Matches

Hosting

Reporting

No Shows

Cheating

Evidence Policy

Support