ECL Online Qualifiers

Evetech Champions League Online Qualifiers

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By Evetech/nAvTV
Online, Online
Rules
CS:GO RULES


- Section 1, Group Stage - Round Robin
- Section 2, Best-of-one match
- Section 3, Best-of-three match
- Section 4, Best-of-five match
- Section 5, Overtime
- Section 6, Ladder Matches
- Section 7, Recommended Player’s settings
- Section 8, Server settings
- Section 9, Map list
- Section 10, Map Selection
- Section 11, Substitutions
- Section 12, Match Media
- Section 13, Match interrupted:
- Section 14, Score validation
- Section 15, Forbidden software installation
- Section 16, Forbidden in-game actions
- Section 17, Sanctions

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Section 1, Group Stage - Round Robin:

In the Group stages, the teams will be divided into 8 groups of 4 Teams each.

• Teams will play one game against each of the other teams in their Pool.
• Teams finishing their group in 1st and 2nd place will be placed in the Single Elimination Bracket.
• Teams finishing their group in 3rd and 4th place will be eliminated from the Tournament.

Section 2, Best-of-one match:
A best-of-one match is played in one game and opposes two teams of five players. A game is played on one map in two half-times of 15 in-game rounds. For each half-time, teams play alternatively terrorist and counter-terrorist and score one point by winning one in-game round. If one team scores 16 in-game rounds the match ends and the remaining rounds are not to be played.

Section 3, Best-of-three match:
A best-of-three match is played in two or three games and opposes two teams of five players. A game is played on one map in two half-times of 15 in-game rounds. For each half-time, teams play alternatively terrorist and counter-terrorist and score one point by winning one in-game round. If one team scores 16 in-game rounds the match ends and the remaining rounds are not to be played.

Section 4, Best-of-five match:
A best-of-five match is played in three to fives games and opposes two teams of five players. A game is played on one map in two half-times of 15 in-game rounds. For each half-time, teams play alternatively terrorist and counter-terrorist and score one point by winning one in-game round. If one team scores 16 in-game rounds the match ends and the remaining rounds are not to be played.

Section 5, Overtime:
If both teams are tied at the end of a game (15-15), overtimes are played until a winner is declared.

Such overtimes are composed of 2 half-times of 3 in-game rounds and uses particular game settings (see section 6). For overtime teams don’t switch sides at the end of a match.

However, in the event of a group stage, there is no over time period. In the Group stages the following scoring system will apply:
Win: 3 Points
Draw: 1 Point
Lose: 0 Points

Group Stage Tiebreakers: In the event of a tie in the group stages, score difference will be taken to decide overall winers.

Section 6, Ladder Matches:
• All Ladder Matches will be played in a "Best of 1 format".
• There are no "Overtime" periods in Ladder Matches, 15-15 scorelines are considered a draw.
Section 7, Recommended Player settings:

cl_interp 0
cl_interp_ratio 1
rate 128000
cl_cmdrate 128
cl_updaterate 128
cl_allowdownload 1
cl_downloadfilter 0

Section 8, Server settings:
All matches will be played on servers supplied by ECL/nAvTV. If ECL/nAvTV does not indicate that servers have been supplied for a specific event then teams will be obligated to organise their own. If teams prefer to play on a privately selected servers, proof of both team captains agreeing to the decision must be presented to an nAvTV admin or emailed to [email protected] before the match takes place.
The following game settings will be used:

mp_startmoney 800
mp_roundtime 1.92
mp_roundtime_defuse 1.92
mp_freezetime 15
mp_maxrounds 30
mp_c4timer 45
sv_pausable 1
ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4

Settings for Overtime:

mp_maxrounds 6
mp_startmoney 16000

Section 9, Map list:
The following maps are used for this tournament:

• Dust2
• Nuke
• Mirage
• Cache
• Cobblestone
• Train
• Overpass

Section 10, Map Selection:
Map choice for a Best of 1 Match:

For a Best of 1 match the map choice must respect the following procedure:

a) Team A removes one of the 7 maps.
b) Team B removes one of the 6 remaining maps.
c) Team A removes one of the 5 remaining maps.
d) Team B removes one of the 4 remaining maps.
e) A random map gets picked to be played out of the 3 remaining maps.
g) The last 2 maps will be discarded.

Team A and B is decided by tournament seed.
The sides are chosen via a knife round on the 1st Map.

For a Best of Three match the map choice must respect the following procedure:

a) Team A removes one of the 7 maps
b) Team B removes one of the 6 remaining maps
c) Team A picks one of the 5 remaining maps, will be played as 1st map
d) Team B picks one of the 4 remaining maps, will be played as 2nd map
e) A random map gets picked to be played as a last map, if needed, out of the 3 remaining maps.
f) The last 2 maps will be discarded.

Team A and B is decided by tournament seed.
Team A and B is decided by tournament seed.
The sides for each map is chosen via a knife round. The last map will only be played if both teams win one map during the match. For overtime you do not switch sides at the end of a match.

For a Best of Five match the map choice must respect the following procedure:

a) Team A removes one of the 7 maps
b) Team B removes one of the 6 remaining maps
c) Team A picks one of the 5 remaining maps, will be played as 1st map
d) Team B picks one of the 4 remaining maps, will be played as 2nd map
e) A random map gets picked to be played as 3rd map, out of the 3 remaining maps.
f) A random map gets picked to be played as 4th map, if needed, out of the 2 remaining maps.
g) The last map will be, if needed, played as 5th map

Team A and B is decided by tournament seed. The sides for each map is chosen via a knife round. The last map will only be played if both teams win one map during the match. For overtime you do not switch sides at the end of a match.

Section 11, Substitutions:
• The tournament officials must be referred to before any substitution takes place.
• Teams are allowed 1 substitution per game. (Game = All 3 Maps)
• The substitute must not be registered with another team that has competed or is competing in the tournament.
• Teams must register with required substitutes prior to start of tournaments. A maximum of 2 substitutes are allowed to be registered.

Section 12, Match Media:
Players are obliged to record their in-game demo and take a screenshot of the beginning and end-game scoreboards.

Section 13, Match interrupted:
If a match is involuntarily interrupted (player crash, server crash, network cuts ...) the tournament officials may decide to replay the match according to the following rules:

• Teams have a 15 minute grace period to join the server/Veto lobby from the schedule match time. The team that does not have their full squad on the server/veto lobby after the 15 minute grace period has commenced will have to be forfeited.

• Each team has a maximum of 15 minutes of total "in-game pause" time to deal with technical issues.

• If a problem takes place before the first kill in the first round, the whole half-time will be replayed.

• If a problem takes place during the round and the outcome of the round can’t be determined or guessed, the round is not taken into account, the half-time will be continued with the number of remaining rounds and the scores of the interrupted half-time will be added to the new half-time.

Start money will be set in order to compensate the player(s).

• If the problem took place after the end of the first round, the half-time will be continued with the Number of remaining rounds and the scores of the interrupted half-time will be added to the new half-time. Start money will be set in order to compensate the player(s).

• If start money is applied and a single player is dropped, the demo is primarily used to determine the amount.

• If multiple players dropped, team captain negotiations are primarily used to determine the amount.

A team may “pause” the game at the end of current round or during freeze time to allow the player to come back. A team can’t “pause” the game during the current round unless it has been expressly authorized by the tournament officials or a proven agreement between both captains can be presented to admins.

Section 14, Score validation:
For a match both team captains have to report the match score to the tournament officials

Section 15, Forbidden software installation:
Players may not bring, install or use any external software or hardware that inter-acts in-game, any form of modification that would alter the game or allow a player to execute automatically more than one in-game action, or any configuration file, unless expressly authorized by a tournament official.

Section 16, Forbidden in-game actions:
The following actions are strictly prohibited during a game and will result in round loss (the amount is determined by the tournament director) which will be deducted at the end of the match, and warning:

• using console is forbidden (except to record game).

• using pause during a round is forbidden (except for technical problems at the end of around or during freeze time.)

• Any form of script is forbidden.

• using bugs which change the game principle (i.e. spawn bugs) is illegal.

• moving through walls,floors and roofs is strictly forbidden. This also includes skywalking.

• "silentbombs" (i.e. the planting of a bomb which doesn't make a sound) are illegal.

• planting bombs so that they cannot be defused is illegal. This does not include plants where multiple players are needed to defuse.

• boosting with the help of team mates is allowed in general, but it is forbidden in places where the textures, walls, ceilings,floors become transparent or penetrable.

• “fireboost” (i.e firing below a player to push him) is strictly illegal.

• “flashbugs” are forbidden.

• throwing flash grenades under walls is not allowed, throwing grenades over walls or roofs is allowed.

• “mapswimming“ or “Floating“ is illegal.

• “pixelwalking“ is illegal (Sitting or standing on invisible map edges)

• using 16bit graphics.

• Binding “+duck“ to the mouse wheel is forbidden.

• Any custom (game) files.

Section 17, Sanctions:
A team may be cautioned and receive awarning if one of his players commits any of the following offences:

• Refuses to follow tournament officials’ instructions.

• Arrives late at his convocation schedule.

• Shows dissent by word or action.

• Uses insulting language and/or gestures.

• Is guilty of unsporting behaviour.

A team may receive a sanction if one of his players commits anyof the following offences:

• receives morethan one warning

• uses any unlawful or unfair proceedings

• mislead or dupe any tournament official



ADMINS MAY MODIFY THE RULES AT ANY GIVEN TIME TO MAINTAIN A COMPETITIVE ENVIRONMENT



If you would like to dispute any rules listed in this ruleset or suggest any changes to improve the overall experience, please contact – [email protected] or contact us via our Facebook or twitter pages!