POST eSports League - CR

POST eSports League - Clash Royale

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By POST eSports League
Online, Online
Rules
SETTINGS

It is mandatory to be level 5 (King Level) to be able to participate at the Clash Royale discipline. (Level necessary to enter private tournaments)

King Level Cap: 9
Common Level Cap: 9
Rare Level Cap: 7
Epic Level Cap: 4
Legendary Level Cap: 1
Extra Time: 3 Minutes

Banning phase: Rock Paper Scissors – The winner bans the first card, Loser bans second card.

Match & Résultats

To confirm the results, players are required to send victory / defeat screenshots.

In the event that no player sends screenshots of each match (2-3 screenshots per match), the administrator of the POST eSports League enters a defeat for the player (s) (2) player (s).

Players must join a clan, created by the POST eSports League administrator if he specifies it on a live event, and follow their directions. The only exception to this rule is as follows: During the online season of the POST eSports League, players must contact their opponent, create a game themselves and take screenshots of the entire confrontation. They are responsible for the progress of the matches.

Any card in the game is authorized to be used if the appearance date is at least 2 weeks. POST eSports League administrators will keep participants informed in such cases.

If a participant uses a banned card, he loses the confrontation by default.

Loss of connection never results in a "rematch". The exception is for "live" events, when the Wi-Fi or loss of connection has come about through a technical error. During these "live" events, players are obliged to use the Wi-Fi network dedicated to Clash Royale.

In the event of a tie during a match, the "Single Tower Damage" is used. The player who most damages the opposing tower wins the battle.

If, the players have a perfect tie in the ranking, a “Mini-Bracket” or “Round Robin” is then organized to find the better players.

The deck must be ready before the confrontation begins.