Battle of Behemoths 3

Battle of Behemoths 3

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Online
Regeln
Structure and Points: Division Members will play a 'Home and Away' with POINTS accumulating during League play to determine seeding. During the tournament portion, the total points accumulated in a head to head best of 3, determines who advances. SO EVERY POINT MATTERS. Battle Scores can be accumulated via: Routing your opponent, Killing the Demon, Killing the ‘Standard Bearer’ and Collecting Stones.

Points are awarded as Follows:

Routing Your Opponent: 5 Points

Stones: 7 Points - 1 per ANY quality Stone. You can over-loot in case units die while carrying them, but 6 Stones/Points is the capped Score.

Killing the Standard Bearer: 3 Points, Players will declare their ‘Standard Bearer’ at the start of the battle. This unit will loot and carry the team’s battle standard (cart flag) into battle the entire match. You DO NOT have to loot the flag.

Killing the Demon: 3 Points

Killing the enemy Impressive: 4 Points

Bonus League Play Only Points: Worth 3 points Each!
- Impressive with the highest ‘Score’ at the end of a battle (results screen MVP points, the highest of all players in the league, take a screenshot!).
- Least Valuable Impressive/Unit: player with the lowest ‘MVP’ Score at the end of all battles
- Unit with the Highest Damage hit (Screenshot contenders - F12)
- Best Stone Grubber: Player with the Most Stones collected
- Demon Hunter: Player with the Most Demon Kills


We will do 2 Leagues of 6 Players evenly divided roughly by skill level and warband choice. Everyone plays whoever, whenever, in a 'home and away.' Top 4 seeds receive a bye, while the lower seeds do not. The grand finale will be a best of 5.

Map and Demon Selection: We will be using a simple 'veto' system with the Dice Maiden. The 'Visitor Team' (LEFT listed player on Toornament) will be able to adjust the Map OR Scenario by UP TO 10 points in either direction. If they are satisfied with the Map/Scenario rolled, then they may freely select the Demon instead. The ‘Home Team' will then be able to adjust the Map OR Scenario by UP TO 10 points in either direction. If they are satisfied with the Map/Scenario rolled, then they may freely select the Demon instead and over-ride the visitor (had they picked the demon).

Between Group and Tournament: Players may swap out 2 Henchmen and 4 'Leader/Hero/Impressive' Slots between Group play and Tournament Play. If a new Impressive is swapped in, he counts as 2 of the 4 slots used.

Elimination Tournament: The format will be as such, Home-Away-Home match. The Home Team (Higher Seeded Player) will select Scenario/Map/Demon adjustments SECOND in matches 1 and 3. In the final 3rd match, each player may ban a Hero or Leader Class of their choosing from the enemy team. The ban applies to LGT Heroes (not the Henchmen) and to Born Leader Heroes (so ALL Warrior Priests would be banned, no matter Leader or Hero). If a player forgoes the Hero/Leader Ban in match 3, they may instead adjust the Map OR Scenario by another 10 Points in either direction. These Bans and adjustments are the final selections.


All Nobles and Market maps are in play, but deployments are limited to the pinned screenshot under Rules. All Special Maps except Library will be used as well.

Settings: Turn timer - 90 Seconds. Backtracking - 2. Rout Threshold – 35%. Deployment Timer – None. Gameplay – NONE – THIS TURNS OFF ALL SPECIAL MAP FEATURES (Acid Pools, Magic Effects etc). Set the Secondary Objective to Wyrdstone Rush - this is just to allow an easier Stone Count when a screenshot is taken at the end of the match.

Consumables: 1 Purple Consumable per unit, the Leader can carry the Impressives, BUT MUST USE IT ON THE IMPRESSIVE. The Maiden can obviously carry her own (what a clever girl!). UNDEAD ONLY: Heroes/Leader can carry an extra potion EACH (so 2 max per hero!) for the henchmen. They can use both consumables on whoever is desired, due to no DLC hero availability. You can use any looted consumables from corpses or chests. Units MUST USE THEIR CONSUMABLES ON THEMSELVES, unless it's an unconsumed item, like Mordheim Map, Focus and Rosary.

Routing: Players may announce in the chat their intention to rout, once below the threshold, and avoid waiting until the actual test. The currently acting unit must be allowed to complete their turn prior to actually routing.

Maximum Match Length: The matches must be concluded in under 2 hours. This is a 7 vs 7 and objectives should be on the battle field, not stuck in a house somewhere. If you let your opponent kill the demon, loot 7 stones and then defend in a house, you lose 10-0 after 2 hours. If BOTH players agree to extend the match, then the match will be extended (it might take time to move around a large map). I intend for this to be a 'soft rule' and hopefully it never comes in to play. You get the point.

Disconnects: If a Disconnect occurs during play, a score will be calculated as follows: Kills are 1 point each, Stones are 1 point Each, Demon, Impressive and Standard Bearer Kills are still 3 points each. If the DEMON killed one of your opponent’s units, THE POINT IS STILL ADDED INTO THE TALLY! Add up the score then divide in half. If any player has a score above 6 then the match counts as played. However, if nobody scores above 6 then the match will not count as 1 of the 3, BUT the half-score will carry over in regards to a final score!

Tiebrakers: If the score is tied after 3 matches, the winner will be whoever routed the opponent more. In League play, if the score is tied, seeding will be based off of head to head results.


War Bands: Players will make a Rank 10 Warband that is composed of at least: 1 Leader, 1 Born Leader, and 1 Impressive. Players must then have at least 3 unique Hero types, which can include Lad's Got Talent. These requirements are for the Elimination Tournament Bans during match 3. Warbands are locked to only their own original units with these exceptions: Wolf Priest - Mercenaries and Witch Hunters, Smuggler - Sisters, Doomweaver - Cult, Poison Wind Globadier - Skaven, Undead get no DLC units. The team will consist of 1 Leader, 2 Heroes, an Impressive and 3 Henchmen. Players will then make 5 substitute 'Heroes/Leaders' and 3 substitute Henchmen. A second, substitute, Impressive build counts as 2 substitute Heroes when building a team.