Merdeka Diplomatic Cup

Merdeka Diplomatic Cup

Von Kitamen Diplomatic Putrajaya
Putrajaya
Regeln
The rules, which can be found in full below, will be used throughout the KITAMEN DIPLOMATIC PUTRAJAYA (KDP). KDP has the right to change the tournament format, game format, prizes, time, venue, date, etc. without any given prior notice before, during or after the tournament is over. In the event of any dispute during the tournament, the decision by KDP will be final.

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Ballot
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1. Ballot will be done LIVE FB online a day before tournament day – this is to ensure no match-fixing is done by Organizers.

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Format
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1. All matches in the Tournament will be 10 minutes duration.
2. Players will be divided randomly into our four groups or more. Players within each group will play each other once or twice within the group stages. Fixtures will be played in an order which is randomly determined by the system.
3. Three (3) points will be awarded for a win, one (1) for a draw and none (0) for a loss. At least 2 players from each group with the most points in will qualify for the knock out stage.
4. If two or more players are tied on points then players will be ranked by goal difference, goals scored, then goals conceded. If this still doesn’t separate players then a head-to-head result will decide how players are ranked. This will be communicated in more detail at the tournament depending on the circumstances.
5. The knockout stages will consist of a Round of 16 or 32, Quarter Final round, Semi-Final round, Third Place play-off and a Final. Rounds will be one-legged with the winner on the match progressing to the next round. In the event of a draw after 90 in game minutes the match will be decided by extra time and then penalties.
6. Knockout fixtures will be seeded based on group performance and arranged so no player will face an opponent they have met in the group stages until the Final/Third Place play-off stage.

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Equipment
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1. Tournament matches will be played on Sony PlayStation® 4 consoles
2. All consoles in the event must be updated to run PES 2017 – via online updates
3. Official Sony DS4 Controllers and controller cables will be made available for players to use during the event. Players may bring their own controllers to play with.

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Player Availability, Breaks and Absence
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1. Other than a designated lunch break (if any) between the group stages and the knock out stages, there will be no breaks during the tournament. Players are asked to ensure they are present in the tournament area, and available to play their matches at all times during both the group and knockout stages.
2. Players who are not present within the tournament area when they are due to play their match risk having the match voided in favour of their opponent or elimination from the tournament. Tournament Admins are under no obligation to actively look for an absent player should this situation arise.
3. If any players do need to leave the tournament area for any reason they must let a Tournament Admin know so they can advise accordingly whether there is time to do this, and how long they are permitted to be absent.
4. If any players want to withdraw from the tournament with whatsoever reason at any stage;
a. No refunds will be given
b. No slot(s) transfer or substitutions with other players are allowed
c. Their opponent will be given a win with a 0-3 score.

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Team Selection, Personal Data Settings and Game Plans
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1. Players may choose to use any Club or International team on PES 2017 apart from the European Classics and World Classics teams.
2. Players may use any personal data and button configurations they wish. To save time when setting up matches, players are asked to save these configurations on each console once they have been set up using their PES League username as the Personal Data Name. Players are also asked not to over-ride the configurations of other players in doing this.
3. Players may use any game plan options available to them within PES 2017.
4. Due to the nature of the Sony PlayStation 4 system® it is not possible to load Personal Data
Settings and Game Plans from a USB stick. Please be aware of this in preparation for the tournament.
5. It is each player’s responsibility to ensure that their Personal Data Settings and Game Plans are correct before the kick-off option is selected. Once this has been done players may make any changes the game allows (providing they keep within the relevant rules under tournament behaviour) however no matches will be restarted even if the match itself has not yet kicked off. If a player does restart the game after the ‘kick off’ has been selected then the match will be voided and a 3-0 win recorded in their opponent’s favor.

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Match Set-up
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1. All matches must be played using the UEFA CHAMPIONS LEAGUE mode within the Exhibition Match menu. If an International or Non-EU team is being used then the Clubs/National Teams mode is to be used.
2. For the ease of capturing results and live scores, please ensure that the player sat on the left hand side whilst facing the screen is Player 1 and the player sat on the right hand side is Player 2.
3. The following settings must be selected from the General settings menu on the Match menu screen for all games within events.
a. Match Level: Super Star
b. Match Time: 10 Minutes
c. No. of Substitutions: 3
d. Player Emotions: OFF
e. Condition Home: Green Arrow
f. Condition Away: Green Arrow
g. Injuries: OFF
In addition to this, Extra Time and PK must be turned OFF in group stage matches and ON in knockout matches. In the event that a match is set up incorrectly, players must call Tournament Marshal or Admin over and they will make a decision on what action is to be taken.
4. Players may choose which stadium they wish to use between themselves. If an agreement can’t be made then a Tournament Marshal must be called over to make a decision which will be final.
5. The following settings must be selected from the Stadium screen for all games within events.
a. Time: Night (Automatically selected on UEFA CHAMPIONS LEAGUE mode)
b. Season: Summer
c. Weather: Fine
d. Length of Grass: Normal
e. Pitch Conditions: Normal
6. Players may choose which strips are used between themselves. If an agreement can’t be made then Tournament
Marshall must be called over to make a decision which will be final.
7. All matches must be played with the following camera and speed settings:
a. Camera Type: Dynamic Wide
b. Zoom: 2
c. Height: 2
d. Speed: 0

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Tournament Behavior
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1. Pausing the game is only permitted when the ball is out of play within the match. If a player believes their opponent has paused whilst the ball is still in play then they must call a Tournament Marshall over before the match has been restarted and they will make a decision on whether the pause was fair, and any action that should be taken as a result.
2. Rude, abusive or violent behaviour won’t be tolerated at the event and any player committing such behavior may be ejected from the tournament.
3. Players are expected to play in a sportsmanlike manner during the event. In the instance you think an opponent is showing unsportsmanlike behavior then please call over a Tournament Marshal or Admin who will make a decision on the behavior and how to proceed.

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“LOVE THE PAST, PLAY THE FUTURE”
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