MCM Pro League

MCM Pro League I

Von MCM eSports
Online, Dhaka
Regeln
Team: Each Team can have at most 7 players registered under their roster. The player distribution goes as follows,

- 5 Main players
- 2 Substitute players

Each player can register under one team and one team only. Players registered from one team can't play on another team. (After getting eliminated, any player(s) from any team cannot play for any other team as a stand-in)

Team Switch: If a player decides to leave his / her respected team, the team and the player must inform MCM eSports authority on discord about his / her departure.

If a registered player leaves a team, he/she can't play for another team in MCM Pro League.

Player Criteria: Everybody can play unless one of the following conditions applies:

- Player has been banned by MCM Anti-Cheat
- Player has played on a team that was banned by MCM eSports or any other Partnered organization of CSGO Bangladesh within the last 3 months
- Player has a VAC Ban that is less than 90 days old*
- Player has a Faceit Cheating BAN.

VAC Ban Special Rule: If a player has a VAC ban that is more than 90 days old, he/she must pass a special test conducted by MCM eSports Technical team and must play with a special software provided by MCM eSports that monitors processes running in the Background. On this special rule, MCM eSports will have the final judgment on where a VAC Banned Player can play or not.

General: The matches will be played on CSGO Competitive matchmaking rules. Apart from a few deviations, we will follow the most established rules of CSGO.

Map Pick: Map pick will be done on a Ban system. Each teams' captain will ban a map until they reach the last map, which will be the selected map.

Time: Each match can be as little as 30 min to if it takes. There is no tie. If both teams win 15 rounds, the match will go to Overtime. There will be 6 rounds played in overtime. Unless another overtime, the match will continue more sets of Overtime.

Time to join: Each team must have all their players joined, in the server " WITHIN 10 MINUTES " of the official start time by MCM ESports. Inability to do so will result in a walkover.

Reschedule: Reschedules aren't allowed in this tournament.

Timeouts: Each team can call for 3 tactical timeouts resulting in a total of 3 minutes, 60 seconds each.

In case of a Technical Problem, each team can avail a maximum of 15 minutes of technical pause during each match.

If a team is found to use(abuse) any more extra timeouts or tech pauses, they will have to undergo severe consequences, which might head towards a disqualification as well.

Disconnection: If a player disconnects just at the start of the round, without any damage done to either side, the match can be paused at the request of the respective team to let the substitute player join in.

If the player in question buys weapon and utility and then disconnects, upon request from the captain, the round could be restored.

If damage has been done and a player disconnects, the match will continue until the round in question ends, and the substitute player will join in from the next round.

Coach: Coaches aren't allowed to join in-game with their team or stay in their discord channel.

Streaming: If any of the registered players want to stream the match on their own social media, twitch or YouTube account, they must get permission from MCM eSports beforehand.

Upon receiving permission, the streamer must include the following details,

- Match Number
- Teams Name
- Tournament Name
- Hosted by MCM eSports
- A link to MCM eSports Facebook Page

MCM ESports will reserve the rights to call for the deletion of any 'Streams' done outside our authority without showing any cause.

Communication: During a match, both teams must join MCM Discord / TeamSpeak on their respective channel. Only players that have registered can stay on the voice channel.

Players can only join on their assigned channel; they can't join in on an opposition teams' voice channel.

Player ID: Players can only play from the ID they have registered. Smurf or secondary IDs' aren't allowed.

Toxicity: If a Team / Team management / Player has any question, report, or issue regarding the Tournament / Team / Player, he / she / they must inform MCM eSports about it. MCM eSports will do its best to take care of the issue.

Anyone participating in the tournament must obey and respect MCM eSports Authority. Disobeying the referee or admin panel will result in severe consequences, which might include disqualification as well.

In-general: If any admin/referee/player/team is found to be toxic or misbehaving with any other player(s)/team(s), the respective player(s)/team(s) shall inform the admins about the cause and strict actions will also be taken against the admin/referee/player/team (s).

Tie-Breaking: In a tournament match, there is no tie. However, many overtime rounds are needed, the match will continue.

Bracket: In the case of a bracket/group tie (where more than one team has the same point/win), the following order of tie-breaking methodology will be used.

Round difference: We will count the round difference of both or more teams and average by the number of matches, whoever has the highest number of round difference average, will be announced as the winner.

Playoff: If the round difference average is too close and can't be called as a win for teams involved, a playoff will be arranged to see which team prevails and will be declared the winner.
Authority Decision - Even if playoffs didn't present a clear winner, we will count in gameplay, skills, strategy, and decide a winner.
This methodology will be applied vertically, with the round difference being the first rule.

MCM ESports always prioritize a non-toxic environment/community.

Authority: MCM ESports reserve the right to change/make decisions under exceptional circumstances. We will of course listen to team members, but a decision made by MCM eSports will be absolute.