XB1 COD: Infinite Warfare 2v2

XBOX ONE COD: Infinite Warfare 2v2 01/21/2017

Von Go Big or Go Home Entertainment
Syracuse, Utah
Regeln
GO BIG OR GO HOME ENTERTAINMENT Rules
These are the rules for the COD: INFINITE WARFARE TOURNAMENT. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Rules & Information and News for additions, exceptions and modifications that may apply. All players must meet the requirements listed in the Rules & Information at the time the match is scheduled to begin. The rules are a guideline and the decisions by Go Big or Go Home Ent may differ from them depending on the circumstances. If you have any questions about the rules, please contact Go Big or Go Home Ent.

Bracket Single Elimination
No 3rd/4th Decider Match

Best of Three (3) All Rounds
For best-of-3 matches, the game types will follow the order of:
• Game 1 – Hardpoint
• Game 2 – Search and Destroy
• Game 3 – Uplink
Maps
Search and Destroy
• Search and Destroy - Crusher
• Search and Destroy - Retaliation
• Search and Destroy - Scorch
• Search and Destroy - Throwback
Hardpoint
• Hardpoint - Breakout
• Hardpoint - Retaliation
• Hardpoint - Scorch
• Hardpoint - Throwback
Uplink
• Uplink - Frost
• Uplink - Precinct
• Uplink - Throwback

Highest seeded Team will create the game lobby and be the host for all games in the series. Add the gamer tags of your opponents to your Xbox Live friends list and invite them to a private lobby.

Host Picks First Map. Loser of first match picks second Map. Loser of second match picks map if tied 1:1.

Team or Individual Seeding: Will be by registration order i.e. first team or individual to register is the first seed; second team to register is second seed etc.

Warm-up: No warm-up or practice Games are permitted once the Match’s first Game has begun. If a Match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
Delays: Teams may not delay the start of a Match beyond its scheduled start time, without the approval of the Administration. Teams may delay a Match between Games for up to five minutes. Teams can request that the Administration enforce this five-minute time limit. After five minutes of an Administration enforced delay, if the delaying Team does not have the minimum required Players, they will forfeit the Match.

This Tournament will be COD CWL Rules including Ban/Protect and Specialist Draft.
CWL Full set of Rules as of 11/7/16


Restricted Items
• Payloads
• Reaper
• Micro Turret
• Phase Shift
• Traits
o Ping
o Persistence
o Infusion
o Supercharge
o Perception
o Relay
o Marked Target
o Heightened Senses
• Lethals
o Plasma Grenade
o Seeker Grenade
o Trip Mine
o Exploding Drone
o Black Hole Projector
o C4
• Tacticals
o Personal Radar
o Dome Shield
o Cryo Mine
o Nano Shot
• Perk 1
o Overclock
• Perk 2
o Tracker
• Perk 3
o Pinpoint

• Wildcards
o Overkill
• Attachments
o Fusion Mag
o Hollow Point/Faraday Slug
o Ram Servo
o Akimbo
o Auto Sear
o Tracking Chip
• LMGs
o R.A.W.
o Mauler
o Titan
• Shotguns
o Reaver
o DCM-8
o Banshee
o Rack-9
o S-Ravage
• Launchers
o Spartan SA3
o P-LAW
o Howitzer
• Scorestreaks
o UAV
o Drone Package
o CUAV
o Vulture
o Shock Sentry
o Advanced UAV
• Rig Restrictions
o Each Player on a Team must use a different combat rig.
• Weapons Variants
o Weapons can only be used in their base form. All weapons variants are restricted.
• Hybrid Weapons
o Players may still use these weapons contingent upon only using the default primary mode.
 Type 2 - Assault Rifle Only
 RPR Evo - SMG Only
 EBR-800 - Sniper Rifle Only
 OSA - Assault Rifle Only


Game Mode Rules

Hardpoint
Game
• Time Limit: 5 Minutes
• Score Limit: 250 Points
• CodCaster: Enabled
Advanced

• Time to Capture Zone: Instant
• Zone Lifetime: 1 Minute
• Activation Delay Time: Disabled
• Location Order: Linear
• Scoring: Constant
• Pause Time: Enabled
• Capture Team Spawn Delay: Disabled
• Use HQ Rules: Disabled
Player
• Number of Lives: Unlimited
• Max Health: Normal
• Health Regeneration: Normal
Team
• Spectating: Team Only
• 3rd Person Spectating: Disabled
• Killcam: Enabled
• Radar Always On: No
• Respawn Delay: 2.5 Seconds
• Wave Spawn Delay: None
• Force Respawn: Enabled
• Friendly Fire: Enabled
• Team Kill Punish Limit: Disabled
Gameplay
• Hardcore Mode: Disabled
• Headshots Only: Disabled
• Cranked Timer: Disabled
• Double Jump: Enabled
• Wallrun: Enabled
• Allow Payloads: Enabled
• Payload Charge Rate: Disabled
• Payload Score Modifier: x1.25
• Perks: Enabled
• Scorestreaks: Enabled
• Persistent Streaks: Disabled

Search and Destroy
Game
• Time Limit: 1.5 Minutes
• Round Win Limit: 6 Rounds
• Win by Two Rule: Disabled
• Win by Two Max Rounds: 8 Rounds
• Round Switch: Every Round
• CodCaster: Enabled
Advanced
• Bomb Timer: 45 Seconds
• Plant Time: 5 Seconds
• Defuse Time: 7.5 Seconds
• Multi Bomb: Disabled
• Silent Plant: Enabled
Player
• Number of Lives: 1 Life
• Max Health: Normal
• Health Regeneration: Normal
Team
• Spectating: Team Only
• 3rd Person Spectating: Disabled
• Killcam: Enabled
• Radar Always On: No
• Respawn Delay: None
• Wave Spawn Delay: None
• Force Respawn: Enabled
• Friendly Fire: Enabled
• Team Kill Punish Limit: Disabled
Gameplay
• Hardcore Mode: Disabled
• Headshots Only: Disabled
• Cranked Timer: Disabled
• Double Jump: Enabled
• Wallrun: Enabled
• Allow Payloads: Enabled
• Payload Charge Rate: Disabled
• Payload Score Modifier: x8
• Perks: Enabled
• Scorestreaks: Enabled
• Persistent Streaks: Disabled

Uplink
Game
• Round Time Limit: 5 Minutes
• Round Score Limit: Unlimited
• Codcaster: Enabled
Advanced
• Carry Score: 2 Points
• Throw Score: 1 Point
• Satellite Point: 1 Satellite
• Practice Mode: Disabled
• Drone Reset Condition: Never
• Drone Reset Timeout: Unlimited
• Idle Timeout: 15 Seconds
• Explode on Timeout: Disabled
• Carrier Armour: x0.75
• Show Enemy Carrier: 3 Seconds
Player
• Number of Lives: Unlimited
• Max Health: Normal
• Health Regeneration: Normal
Team
• Spectating: Team Only
• 3rd Person Spectating: Disabled
• Killcam: Enabled
• Radar Always On: No
• Respawn Delay: 5 Seconds
• Wave Spawn Delay: None
• Force Respawn: Enabled
• Friendly Fire: Enabled
• Team Kill Punish Limit: Disabled
Gameplay
• Hardcore Mode: Disabled
• Headshots Only: Disabled
• Cranked Timer: Disabled
• Double Jump: Enabled
• Wallrun: Enabled
• Allow Payloads: Enabled
• Payload Charge Rate: Disabled
• Payload Score Modifier: Normal
• Perks: Enabled
• Scorestreaks: Enabled
• Persistent Streaks: Disabled