Inkosi Super Cup S3 Week 3

Playstation 4
-
Online
Regeln
Game Version: PlayStation 4
Rounds: 2 out of 3
Time Limit: 60 seconds
Stage: Random
Character Customizations: Off
Character Preset Costumes are legal for Tournament use with the exception of the following
Players cannot use the same Preset.

Match Play. All “Match Sets” will be Best-of-Three, except that Winner’s Finals, Loser’s Finals, and Grand Finals of each Tournament Event bracket will be Best-of-Five. In a Best-of-X, the first Player to win the majority of “X” number of Matches is declared the winner of the Match Set, and any Matches that have not been played at that point will not be played. In a Best-of-Three, for example, the first Player to win two (2) Matches will be immediately declared the winner of that Match Set. The winner of a single Match is determined when the Game awards the win to that Player or upon the opponent causing a Match Disruption or other violation of the Rules as determined by the Tournament Organizer staff member. During a Match Set, the winner of a Match must comply with the following “Winner Lock Rules”: (i) during the first Match Set, each Player selects their character and the stage is selected at random; (ii) after a Match, the winner is "locked" into their character and they are not permitted to switch their character until/unless they lose a subsequent Match; (iii) all Matches are loser's choice; and (iv) a loser of a Match may rematch with the current characters and stage, rematch with the current characters and a new stage of his or her choice, or return to character select to choose a new character and new random stage.

Player Options. Prior to commencement of a Match Set, Players may exercise the following options:

Side Selection. Players may mutually agree who plays as Player 1 side or Player 2 side at the start of a Match Set. If Players cannot agree on this, they will play a Head and Tails toss to determine who will pick their preference first. Players will play out the entirety of the Match Set with this selection.
Blind Pick. Players may request a Blind Pick for character selection. “Blind Pick” means that, prior to the first Match, Players will each tell a Tournament Organizer staff member, in secret, their characters selection for the first Match. Players will then select their character with the Tournament Organizer staff member validating their selections. If a Player purposely does not select the character they told the Tournament Organizer staff member, that Player will forfeit the Match.
Button Check. Players may request to do a “button check” to check the proper functionality of their controller with a test match before the official start of a Match Set.

Double K.O. In the event of a tied Match declared by a Double K.O. on the Game screen, the Match will not be scored and both Players will replay the tied Match with the same character selections.

Missing Players. Players must be physically present at the call time for a Match Set. Players that are not present and ready to play within three (3) minutes of this call time are subject to Match Set forfeiture.

Match Disruptions. If a Player intentionally or accidentally pauses a Match by either pressing the Options button or disconnecting a controller, the Player that caused the pause will forfeit the current round of the Match. If a Match Disruption occurs that is out of control of the Players of the Match Set, such as action of another Player’s un-desynced controller or a Game software crash or console hardware failure making Players unable to continue a Match, the Tournament Organizer staff member shall order to restart the Match.

Coaching. Players may designate one (1) individual to be their coach during a Match Set. Players may consult with the coach for a maximum of one (1) minute in between Matches in a Match Set. Coaching while a Match is in play is not allowed and is subject to Match forfeiture.

Button Binds. Sequence mapping is banned. A Player may not program functions on a controller using methods outside the basic functions of the Game, including, but not limited to, programmable and turbo controllers.


Match Procedure. The following steps outline the process of playing a Match. a. Players select their sides (see Section 3a) b. Players select their characters. Either Player may invoke Blind Pick (as defined in Section 3b). c. The Players play the first Game of the Match. d. The losing Player of the preceding Game may choose to change characters. e. Players go to Stage Select (see Section 2: Match Play - Winner Lock Rules) f. The next Game is played. g. Repeat steps 4 and 5 for all subsequent Games until the Match is complete.

Permitted Controllers. All standard arcade sticks and controllers are permitted. Macro functions (e.g. turbo buttons) and wireless controllers are not permitted. DualShock 4 is the only wireless controller that is permitted. Players using DualShock 4 controllers must unsync their controller after each Match. If a Player using a DualShock 4 controller fails to un-sync their controller after a Match, that Player may be disqualified at the sole discretion of Tournament Organizers.

Cheating. Any cheating, as determined by the Tournament Organizers in their sole discretion, will result in an immediate forfeiture and additional penalties depending on the severity of the infraction.

Names, Logos, and Branding Restrictions. Tournament Organizers reserve the right to reject, in their sole discretion, names, logos, avatars or branding that violate the Code of Conduct, including without limitation, any that: a. Infringe upon the rights of any 3rd party rights without explicit written permission b. Resemble or are identical to a brand or trademark c. Resemble or are identical to another identity or person d. Resemble or are identical to the name or persona of League Entities or other Players.

Dress Code. All Players must wear appropriate attire at the Tournament.

In case of any other dispute, the referee/admin’s decision will be final.