You're Dead Tournament

Von Vapor Clan
Online
Regeln
1.3.2. Mapvote and Hosting rights
Map bans must be done via the map veto system on the matchpage.

The team with the higher seed (lower number in the bracket) gets the lobby hosting right. The game must be hosted on a dedicated server. The dedicated server location must be settled by default (based on ping). Who is the lower and higher seed? Example: Seed Number

1.3.3. No show
If a contestant is not ready to play the match after 15 minutes has passed (e.g no Maps have been banned and no communication took place), then they should be reported for a no-show to the admin team via a protest ticket. The 15-minute countdown starts from the moment both teams have progressed to the match, and not at the time stated on the matchpage. Additional time will then be given by the admin team depending on the circumstances. Delaying the tournament will result in disqualification.

1.3.5. Match postpone
Any match that can start before 11:00 PM (CEST for EU tournaments, EDT for North American Tournaments and BRT for Latin American Tournaments) must be played on the tournament day.

Matches where one (or both) of the teams progress to after this deadline can be moved to the next day. Teams need to open up a protest and find an agreement for it.

If only the final and the 3rd place matches have to be postponed they can, exceptionally, be moved up to three days from the starting day of the tournament with the approval of an admin through a protest.

If both teams agree to play a match on the tournament day after 11:00 PM, they are allowed to do so. Matches which started after this time must be played till the end. However, in case of an issue, the admin team may not be available.

1.3.7. Match Results
Both teams are responsible to enter correct results on the ESL website. Therefore, both teams should take a screenshot at the end of the match, where we can see the correct result and they need to upload it after the match to the ESL website. If you have a conflict in the match, please open a protest, so the staff team can check the case and take a decision. The decision can also mean that both teams are disqualified if there is not enough proof for either team to be the clear winner. Overall Results: Bo1: 1:0 or 0:1

A Match score entered to a match which has not been played out is considered as a Fake score and will be punished according to our rules and might lead to disqualification of the Team.

1.4.1. Player drops
If a player drops from the server during a match, the round will continue uninterrupted until the end (Round starts with the first second of the preparation phase) if a team leaves the round before it's finished the other team will get the round point. After the round completion, the player who disconnected will be allowed to rejoin the server or a re-host can be requested.

The match is considered 'live' when the operator ban starts. At least half of the players need to remain (3 players in a 5v5 match and 2 players in a 3v3 match) and the match needs to be played until the match end and a winner is decided.

If this isn't possible due to connection issues it will be considered a forfeit in favour of the team who is able to have all players on the server.

Every team can re-host the server once in a map. If problems like this appear again, such as a player dropping out when the match has already been re-hosted, the team need to play the map with the remaining players to its conclusion. Any abuse of this rule will be considered as deception and will result in penalization and including disqualification of the team.

Each user is responsible for his/her own hardware.

1.4.2. Re-host
Rehosts are possible up to 30 seconds in the action phase if no player was killed.

All members of the rehosting team have to leave the match before the first 30 seconds of the action phase passed. If not all members of the rehosting team left the match within the given time, it will count as a round loss. A rehost doesn't have to be confirmed by the opponent.

If a team leaves the game because of a protest, this will not count as a rehost. Admins may decide that multiple re-hosts are appropriate depending on the circumstances e.g Ubisoft Servers have issues.

If a match is interrupted then it should be continued where it left off, by re-host. If a round is to be replayed due to a rehost, players must choose the same operators, same sixth pick, same bombsites and the same equipment.

The number of authorized re-hosts depend on the match format:

Bo1: max. 2 re-hosts (1 per team)

Should a team not resume the match 10 minutes after a re-host, the admin team must be informed via protest. Additional time will then be given by the admin team depending on the circumstances.

1.4.3. Prohibited Actions
Any actions that result in an unfair advantage are illegal. This includes bug and glitch using of any kind. If a team is using any bug or glitch in a tournament it will result in a round loss in the round the bug or glitch was used, by the second violation of this rule the team will be disqualified.

1.4.3.1 Unallowed operators
Operators that are banned to play either due to the operator rotation or the tournament format (e.g. Vanilla Open Cups) can be found within the "Info" or the "Rules"-tab of each tournament and are not allowed to be picked for the action phase of a match.

In case your opponent team is playing as a banned operator in action phase a protest must be opened with a screenshot of the scoreboard/player in action phase where it is clearly visible the operator was played.

Operators currently banned:

Warden

Nøkk

Playing as a banned operator results in a round loss. Further usage of unallowed operators may result in disqualification.

1.4.3.2 Bugs/Glitches
Below is a list of known intended and unintended game mechanics. Any situations that arise and are not specified below will be dealt with on a case by case basis. In general, common sense will be applied.

Not allowed:

using a Mira shield to boost

standing on a window ledge undetected

shield boosting on to undetected window ledge

one-way shots

shooting through what should be non-destructible walls/floors/ceilings/objects

glitching through walls, objects, surfaces etc at any moment

blocking window vaulting with a destructible shield

placing a Valk cam in a place where it can't be destroyed

placing a Maestro's Evil Eye on Alibi's decoy.

Using these glitches/bugs will result in a round loss for the team that uses it, further penalties if used again by the same team during the tournament.

Allowed Actions:

any position that you can get to and out of without glitching through walls/objects/surfaces, and you can be seen and shot at normally

shield boosting

standing on a window ledge and being detected

shield boosting onto a detected window ledge

Hibana and Thermite charges can be placed anywhere

using a teammate to boost

long-arming

using equipment or defusing through a destructible surface

destroying the whole floor of a bomb spot so the enemy team can not plant the defuser

smoke through wall

The tournament directions reserve the right, also retroactively, to add more bugs to the list of explicitly allowed bugs.

1.4.4 Spawnkilling
Spawn killing which results in a kill of an attacker during the first 2 seconds of action phase is not allowed.

Doing so will result in a round loss for the defending team.

Any kills happening after 2 seconds within the action phases are legal.

MOUSE AND KEYBOARD IS PROHIBITED

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1st Offence Results in Lost round
2nd Offense results in automatic Forfiture

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Servers: CUS

Game settings
All matches have to be played with the following settings:

Playlist settings
Playlist Type: Normal Mode

Server Type: Dedicated Server

Voice Chat: Team Only

Time of the Day: Day

HUD Settings: Pro League

Match settings
Number of Bans: 4

Ban Timer: 20

Number of Rounds: 12

Attacker/Defender Role swap: 6

Overtime Rounds: 3

Overtime Score Difference: 2

Overtime Role Change: 1

Objective Rotation Parameter: 2

Objective Type Rotation: Rounds Played

Attacker Unique Spawn: On

Pick Phase Timer: 15

6TH Pick Phase: On

6TH Pick Phase Timer: 15

Reveal Phase Timer: 5

Damage Handicap: 100

Friendly Fire Damage: 100

Injured: 20

Sprint: On

Lean: On

Death Replay: Off

Game Mode: BOMB
Plant Duration: 7

Defuse Duration: 7

Fuse Time: 45

Defuse Carrier Selection: On

Preparation Phase Duration: 45

Action Phase Duration: 180

Operators
Nøkk and Warden are not allowed to be used!

All other operators are allowed.
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Mappool

Bank

Border

Club House

Coastline

Consulate

Kafe Dostoyevsky

Villa

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