CODBASE CUP#3

CODBASE CUP#3

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Online, Europe
Regras
Cup rules (Most important ones).

Every team must play on the preselected maps, on time.
After 15min, no show.
Every map results must be pictured and sent to #match-results on discord.
A match starts with pistol bash for side. The winner of the bash round can choose the side. (in the final pistol bash for first ban and map/side)
Forbidden Glitches:
Clipping is not allowed and will be punished with a round loss.(Fast lean and up-down not allowed)

Aimrunning as for realoading your gun holding leftmouse down to Aim while running.

Grenade glitch to gain 2 nades with mp44.

All exec,vstr,cmdcur commands not allowed

Any map bugs(jump out, buggy plant)
Edited CoDMP.exe not allowed

/cg_drawfps 1 mandatory

Servers logs are public (Ask the organizer)

Demos and Moss Anticheat are mandatory!

Demos and Moss screenshots and logs can be requested by the clans and the admins during a match conflict, and therefore should be kept until the result has been accepted on CoDBase. In case of a conflict the demos must be kept until the conflict has been resolved.
In case of a conflict after the match, either clan may request up to 4 demos per match

GUID

GUID's are unique identifiers used in games to recognize players.
Every player must register his PB guid
Use the console command '/screenshotjpeg' to make a screenshot of the GUID's in a match.
Players who did not register the correct GUID more than 24 hours before a match will be considered freelancers.

Before the match

If you're more than 15 minutes late, you have to accept a no-show if your opponent insists. If you feel there's a good reason the result shouldn't be a no-show, you'll have to convince your opponent of that.
If one clan is short of players or refuses to start the match with the rules agreed upon in the challenge form, the other clan can demand a no-show to be filled in. Remember that challenge notes, the proposed server and agreements made elsewhere are not considered to be binding rules.
During the match

Once a match has started, its result counts, unless both sides agree it shouldn't. Ping, lag issues or incorrect server settings are no excuse for leaving; you should have checked the server before you started playing.
If one clan walks away from the match, the score at the time when their last player quit can be considered to be the result of the match by the clan that stayed. If this score doesn't reflect the probable final outcome of the match, CoDBase can change it to the advantage of the clan that stayed.