Smash Bros Ultimate Tournament

Smash Bros Ultimate Tournament

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من قِبل The Ultimate Gaming Network Barbados
Olympus Theatres
القواعد
A. Tournament Rules
1.1 Set Length
All tournament sets will be a best-of-3 series then best-of-5 for the top 8. The format of the tournament will be double elimination.

1.2 Set Procedure
1. Both players stage strike to determine the first stage
2. Players select their characters. Either player may elect to do
Double Blind Character selection (see
section 1.4)
3. The players play the first game of the set
4. Winning player of the preceding game strikes 2 stages. The losing player of the preceding game picks a
stage for the next game.
5. The winning player of the preceding game may choose to change characters or stay with their character,
this must be done by the winning player first.
6. The losing player of the preceding game may choose to change characters.
7. The next game is played.
8. Repeat steps 4 through 8 for all subsequent games until the set is complete.

1.3 Stage Agreement Clause
Players may select any LEGAL stage if they both agree on it (you may not select a non-legal stage, e.g.
Temple, because matches on illegal stages may extend tournament run time, both players are subject to
possible disqualification for violating this clause)

1.4 Double Blind Character Selection
Either player may request that a double-blind selection occur. In this situation, a referee or third party will be
told, in secret, of each player’s choices for the first round. Both players are to then select their first-round
character, with the referee validating the character selections.

1.5 Stage Striking
Players will play a best-of-1 Rock-Paper-Scissors, the winner will then ban 1 stage from the starter list, the
loser will then ban 2 stages from the starter list and then the winner will choose the starting stage from the 2
remaining options.

1.6 Pausing
The pause setting should be turned off. However, if it is not, pausing is only legal when either player remains on
their OWN respawn platform or at the very beginning of the match to summon a tournament organizer in the
case of a controller malfunction. Pausing at any other time and for any other reason will incur a stock loss to
the player who paused the game. If the pause causes a player to lose a stock, the player who pauses forfeits 3
stocks. Additionally, the pause menu has a Frame Advance option. Use of this option during official matches is
strictly forbidden and doing so will cause a game loss.

1.7 Console Set Up
The Nintendo Switch Handheld or Tabletop mode is NOT a viable tournament set-up and cannot be used for
official bracket matches. This includes docks that allow for use of the Switch screen while adding USB ports or
other features.

1.8 Stalling
Stalling, or unintentionally making the game unplayable, is banned and at the discretion of tournament staff.
Stalling includes but is not limited to becoming invisible, continuing infinites past 300% and reaching a position
that your opponent can never reach you. Stalling will result in a forfeit of the game for the player initiating the
action.

1.9 Self-Destruct Moves
If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death
occurs, sudden death rules apply.

1.10 Sudden Death
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game
ends. If both players are tied in stocks the player with the lower percentage wins. In the event of a percentage
tie or a game in which both players lose their stocks simultaneously, a 1 stock tiebreaker will be played with a
3-minute time limit on the same stage with the same characters. The results of an in-game 300% Sudden
Death does not count. If Sudden Death occurs in a Sudden Death game, the process is repeated.

1.11 Alting
You will be immediately disqualified from a tournament with no refund if you are found using an alternate
tag/tags to hide your identity to manipulate bracket/seeding. The only exception to this rule is if the player
notifies a TO prior to the registration.

1.12 Character Color/Team Color Selection
If there is a dispute in character colours (i.e. both players want to use green fox), the players will play a best-of-1
Rock-Paper-Scissors, the winner gets to choose their colour first.

1.13 Color Request Clause
Players may request that their opponent change colours to accommodate colourblindness or if their colour is
indistinguishable from either the other team colour or stage background.

1.14 Warm Ups
Warm-up periods, button checks or hand warmers, may not exceed 30 seconds on the game clock. Violation of
this rule may result in an automatic forfeit at the discretion of the TO.

1.15 Counterpicking
Each player is designated 30 seconds between each game to notify their opponent of their counterpick. If no
counter pick is selected in this time frame, a judge should be engaged and the counterpicking player will
receive a game loss.

1.16 Coaching
Coaching is NOT permitted during the duration of a tournament set. If coaching occurs during this window,
they will receive penalties as outlined below:
-1st offense (minor): verbal warning to the player and coach. This warning persists for the
entire event.
-2nd offense (major): player receives a game loss
-3rd offense (severe): player and offending coach receive complete disqualification from the
event.

Guideline for Violations
Cheering – Nondescript statements such as “Let's Go” “You got this” or “Mess him up” are not violations.
Minor Violation – General statements such as “Play slow” “Take your time” or “hit him”
Major Violation – Specific statements pointing out habits, specific options or timings such as “Watch for his
neutral get up” “his waft is almost ready” or “he keeps rolling.”
Severe Violation – Physical interference to either player.
Tournament staff reserve the right to judge what is deemed “coaching” and the severity of the violation.

1.17 Tardiness
Anyone who is not present for their set by 15 minutes past the scheduled start time is subject to total
disqualification from the event.

1.18 Collusion
Players suspected of colluding may be immediately disqualified from the tournament and future events at the
discretion of tournament organizers. This includes intentionally throwing a game, splitting a payout, or
committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings
to any player suspected of colluding.

1.19 Misinterpretations/Misconfiguration
Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game
settings. Game settings should be configured according to section 2.1. It is the players responsibility to ask the
TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not
be changed after the fact unless, under extreme circumstances, judgment is reserved for tournament staff.

B. Game Rules
2.1 Game Settings
· Stock and time are set to 3 stock and 7 minutes for Singles
· Handicap: Off
· Team Attack: On
· Smash Radar: Small
· Damage Ratio: 1.0x
· Items: Off and None
· Pause: Off
· Custom Balance: Off
· Spirits: Off
· Stage Hazards: Off
· Default Mii Fighters are legal. No other specials for Mii fighters will be allowed.
2.2 Stage List
Starters:
Battlefield
Smashville
Final Destination
Small Battlefield
Town & City
Counter Picks:
Kalos Pokemon League
Pokémon Stadium 2
Hollow Bastion
Yoshi's Story
*Any battlefield form of any 3D stage can be used if battlefield is chosen
**Any omega form of any 3D stage can be used if final destination is chosen
Some stages are 2D stages and thus any Battlefield or Omega version of a 2D stage is banned.
***Winner of the previous game will ban 3 stages in a Best of 3, and 2 stages in a Best of 5 • Players are not allowed to counterpick to ANY stage that they previously won on