Ruleset: 3 Stock
Time Limit: 6-8 minutes
All items are turned off.
Stage Hazard Toggle: Off
Final Smash Meter: Off
Mii Fighters and their respective custom moves are allowed. If they do use custom moves, it will be shown in their name with what number move it is.
Similar to previous Smash titles, if time runs out, the winner is first determined by how many stocks remain, and then by the percentage after time is up.
If both stock and percentage are the same, or a game ends in both players losing their last stock at the same time, then a tiebreaker is played, which consists of a 1 stock and 3 minute match with the same characters and the same stage.
Since the competitive scene is still rather young, and because of the number of stages and the option to turn off stage hazards, there is no set stage list. When the losing player is choosing a counterpick stage, the winning player is allowed to ban two stages they have not counterpicked to or won on in the set. The list compiled below is an estimate based off of tournaments up to Ultimate Nimbus. While Small Battlefield has not seen much tournament play due to the lack of offline tournaments since its introduction, the stage is considered legal at the moment and may be used as a substitute for either Pokémon Stadium.
Universal starters
The following five stages are on the starter lists of virtually all tournaments:
Final Destination
Battlefield*
Smashville
Town and City
Pokémon Stadium 2*
Common starter/Universal counterpick
Lylat Cruise
Kalos Pokémon League
Uncommon starter/Universal counterpicks
Yoshi's Island
Yoshi's Story
Unova Pokémon League