Format
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Swiss style regular season with a playoff bracket. Exact format could vary based on the number of teams participating:
- Six weeks of regular season matches, with a week break for all teams during the week of Christmas (No matches on December 28th).
- Each team plays one match per week. Three maps should be played regardless of the outcome of the first two maps.
- League records will be based on a point system - each round win on a map earns 1 point. This means that the winning team will earn up to 6 points per match.
- The league default is one division containing all teams, in a standard Swiss system of pairing. This means that a team will face other teams near them in rank (rank updates after each week's results are entered). By default a team will not face an opponent more than once during the season.
- The Swiss format should result in more "close" or competitive matches for all teams after the first week or two, and result in end of season ranks/standings that are accurate for assigning playoff berths.
Playoffs
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The number of teams that make the playoffs will be proportional to the number of teams that sign up for the league season.
- Playoffs will be a double elimination bracket.
- Depending on the number of teams that make up the playoff bracket, the playoffs may be played entirely within one evening or be split into 2 or more evenings (not necessarily consecutive days).
- There will be a 3rd place match between the teams that lose in the semi-finals.
Playoffs and Finals to be casted on Twitch by State of Quake.
Roster Rules
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- Each team should have a designated captain that handles official communication with other teams and league admins.
- 6 player roster maximum, 4 player minimum.
- Teams can make two mid-season player additions to their roster. The 6 player maximum still applies, so an existing player may have to be dropped to add a new player.
- Players added must be on the team's roster by the time of the last regular season match to be eligible to play in the playoffs. In other words, the new player must be on the team's roster for at least one regular season match (whether they play in that match or not). No roster changes can be made after the regular season ends.
- Players have to be registered for your team at the start of the league season or they will be counted as one of the two allowed mid-season roster changes.
- If divisions are organized based on talent or expected strength of the teams, league admins will need to be informed of relative skill level of any aliased players/smurfs for balancing purposes.
Scheduling
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- The default match night is Thursday, between 7pm CST and 10pm CST, with a default time of 8pm CST if teams cannot come to an agreement.
- If a caster is available, please be flexible about your exact match time so that more than one match can be casted on the State of Quake twitch channel.
- Deviating from the default night should be rare rather than common practice. Rosters should be built with Thursday availability in mind, and teams should use a reserve player on their roster rather than attempting to reschedule.
- Matchups will be released at the start of the week on Sunday or Monday.
- The league is North American based and preference will be given to typical NA times and servers.
- The server default is NA Central. Teams can agree to play on a different server if they so choose.
- The winning team should record match results on the Toornament site by 11:59pm US Central time every Saturday, including uploading screen captures of the final scoreboard for each map.
Matches
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- Each match is a set of 3 maps, all 3 maps should be played.
- Matches are to be played in Sacrifice Tournament mode.
- Teams will each ban a map, utilizing the coin flip bot in Discord to determine which team bans first. After 1 ban each, the map pool will have been narrowed to 3. The team that had to ban a map first will determine the order the maps will be played (since all maps will be played, the order has little effect on results).
- Matches should start within 15 minutes of the agreed upon start time, unless both teams decide to wait or push back the start time.
- At least one player from each team must take a screenshot of the final scoreboard of each map. The winning team must submit a screenshot of each map when reporting the match results. Due to limitations of Toornament's self-report feature, please report match results in the SoQ discord.
- At least one player from each team should record the entire match to help with dispute or complaint resolution by admins.
- No excessive trolling, flaming, or complaining. Assholes could face disciplinary action based on review by league admins that could result in suspension or ban from the league.
Player Disconnects
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- If a player from either team disconnects involuntarily prior to the match warmup period ending both teams will return to the match lobby and the map will be restarted once both teams have 8 players, with every player fielding the same champion that was originally selected.
- If a player disconnects involuntarily during actual play the results are maintained from any already completed rounds.
- If either team has higher capture progress than 19% (20% or higher) the match/round continues without re-starting. The disconnected player may return to the game if possible, but a substitute player may only be added between maps.
- If both teams have less than 20% capture progress, the team that lost a player may ask for the game to be restarted, but the result of any completed rounds within the match are maintained.
General Rules
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- League admins reserve the right to change or modify these rules and format of competition as they see fit.
- League admins reserve the right to make judgments based on facts and circumstances and in the spirit of fair and competitive play. These decisions do not necessarily need to be supported by the league rules stated above, and in extreme circumstances may be in conflict with the stated rules.
Map Pool
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Blood Covenant
Burial Chamber
Lockbox
Ruins of Sarnath
Tempest Shrine