The TF2 Lockdown Throwdown: Round 2 powered by Mannco.store and KritzKast

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Par Phoenix Red
Online
Règles
Rules
1. General:
1.1 All times posted are in CEST.
1.2 All communication is to be done via the TF2 LOCKDOWN THROWDOWN Discord. Link: http://discord.gg/WfeWSTd

2. Players:
2.1 All team leaders and deputies are to be in the TF2 LOCKDOWN THROWDOWN Discord.
2.2 All players have to record POV demos.
2.3 Offensive nicknames and avatars are not allowed.
2.4 Offensive content in-game is not allowed.
2.5 All players have to provide their SteamID64.
2.6 In official matches players must use their actual ETF2L/RGL nickname. It has to be easily readable for anyone spectating or casting the game. No fake-nicks or similar are allowed.
2.7 Players are only allowed to livestream their matches from the tournament with a 90 second delay!
2.8 Players that at the start of the event have been banned from ETF2L (for European players) or RGL (for North American players) or a league of similar status in their respective regions for 1 month or longer are not allowed to participate in the tournament. Players that have an active ban for cheating are not eligible to enter the competition at all.

3. Teams:
3.1 Teams are allowed to have 8 players their roster.
3.2 Teams are allowed to play with all players on their roster during a tournament.
3.3 Teams are not allowed to add players to the roster during the tournament.
3.4 If opponents agree teams are allowed to use a maximum of 1 merc who is not on the toornament roster.

4. Match Rules:
4.1 All matches are to be played with the 6v6 Season 36 version of the ETF2L config.
4.2 All matches are to be played with the latest version of the ETF2L whitelist.
4.3 Class limits are 2 for each of scout and soldier as well as spy; 1 for all other classes.
4.4 Servers will be assigned to you by the admins in the toornament match lobby chat.
4.5 The winning team is responsible for reporting the match results and logs via toornament.
4.6 A delay of 10 minutes is allowed. If a team does not have all players on the server after 10 minutes their opponents can claim a default win. A status screenshot needs to be sent to the tournament admins to claim a default win with the team claiming the default win having all 6 players on the server. If no team claims default win and the match has not started after 10 minutes the game will be reported as a draw with the score 0-0.
4.7 If results are not reported when the round is set to end the match will automatically result in a draw with the score 0-0.
4.8 Teams are allowed to switch a maximum of 1 player during the course of the game at a maximum of 1 time.
4.9 Teams are not allowed to play with less than 4 players.
4.10 No spectators are allowed on the server with the only exception being the tournament admins.
4.11 A team can request 1 pause per map. The pause may go on for a maximum of 5 minutes.

5. Round robin system groupstage:
5.1 Teams are awarded 2 points for a match win.
5.2 Teams are awarded 0 points for a match loss.
5.3 Teams are awarded 1 point each for a match draw.
5.4 If a team forfeits a match for any reason the team receives -1 point.
5.5 Golden cap is not used in round robin for groups.
5.6 Matches are played as BO1 (Best of 1).
5.7 Pick/ban system works as follows:
- Teams decide which team is Team A and Team B respectively. (If consensus can not be reached the team leaders will heavy fist fight (1v1!))
- Team A ban
- Team B ban
- Team A ban
- Team B ban
- Team A ban
- Team B ban
- The map left is to be played.
5.7.1 Teams may choose between the following maps:
cp_granary_pro_rc8
cp_gullywash_final1
cp_process_final
cp_reckoner_rc2
cp_snakewater_final1
cp_sunshine
cp_metalworks
5.8 The group winners will join the invite teams for knockouts and will be placed into the Round-of-16.
5.8.1
There will be a B-Tournament on Sunday for all 2nd, 3rd, 4th, 5th and 6th placed teams of the group stage respectively. In short: You will be competing for the inofficial title of "Best 2nd placed team" and so on. Games will start on Sunday at 15 cest. The Format is tba.
5.9 From the invite groups all teams make it into the playoffs stage of the tournament.

6. Single elimination bracket:
6.1 Matches are BO3 (Best of 3). Exception are the invite grand finals which are BO5 (Best of 5).
6.2 Pick/Ban system for BO3 works as follows:
Teams decide which team is Team A and Team B respectively. (If consensus can not be reached the team leaders will heavy fist fight (1v1!))
Team A eliminates a map
Team B eliminates a map
Team B picks a map
Team A picks a map
The higher seeded team chooses the decider map from the remaining three maps.
6.3 Pick/Ban system for BO5 works as follows:
The higher seeded team can decide if they want to start or if the other team should.
- Team A seed bans.
- Team B seed bans.
- Team B picks.
- Team A picks.
- Team B picks.
- Team A picks.
- Remaining map is decider.
6.4 Golden cap is used for all matches in playoffs. Golden cap has a 10 minutes timelimit. If no team has captured the last point from the enemy team by 10 minutes the team holding mid wins the golden cap round.

7. Cheats:
7.1 No cheating of any kind is allowed.
7.2 Use of bugs is not allowed.
7.3 Scripts that allow a player to perform an action in-game that they would not be able to execute without the script, or scripts that purposefully disrupt the player hitbox are banned. Scripts that freeze or glitch the player model (e.g. in mid-air to be less predictable) to make it harder to hit are also banned.

8. Admins:
8.1 All communication with tournament admins is to be had on the TF2 LOCKDOWN THROWDOWN Discord.
8.2 Admins are allowed to make changes to the rules and/or make final decisions on situations during the tournament not included in the written rules.
8.3 Any rulebreaks will be punished by the admins. Penalties include but are not limited to verbal warnings as well as defaulting rounds, maps or matches in favour of one team up to disqualification of a player or a team respectively.