Blood For Khaine! #2

Blood For Khaine! #2

Par Viking[TW]
Online, Worldwide
Règles
GENERAL

- You have to sign up as a team and clearly display the names of both players.
- Join the tournament Discord to easily find your opponents: https://discord.gg/yrqs9Wj
- Add me and Jdog so you can easily contact us during the tournament: http://steamcommunity.com/id/vikingcat91/http://steamcommunity.com/id/o0jdogj0o
- Start your games ASAP. Casters will contact you if they want you to wait.
- Be a good sport. Teams that forfeit their next series because they lost 1-2 may be banned from future tournaments.
- If your team is AFK for 15 minutes a default loss may be given.
- Save your replays and screenshots of your wins in case of disputes. Please send your replays to [email protected] as he'd like to upload them to his Youtube channel.
- Disputes will be handled through the Discord channel for the tournament

FACTION PICKING

The first player from the team on top of the bracket will choose his faction first. Then both players from the other team pick their factions. Then the remaining player chooses his faction. (A B B A). Both members of a team cannot play the same faction. Subfactions (example: Bloody Handz) count as the same faction as the main faction.

Example:

Team A confirms Empire.
Team B confirms Vampire Counts and Beastmen
Team A confirms Wood Elves

BATTLE RULES

'Corner camping' (placing your armies near the lines bordering the battlefield so there's no room to get around them) will lead to an autoloss of the match. (Guideline: the distance has to be at least 150m, which is about crossbow range).

Both players have to attack. Running around with your troops without making any attacks in order to draw out the timer will result in a loss.

- Lords and heroes' missile attacks and flying cycle charging do not count as attacking.
- If you have no ground forces left your flying units have to remain on the ground and fight.
- Spells count as attacking, abilities do not
- Chasing routing units counts as attacking, chasing shattered units does not.

This rule is to avoid draw kiting. Waiting for your abilities to be off cooldown at the beginning of the battle, tactical retreats, regrouping, repositioning etc. are not rule breaks.

LOBBY RULES:

- Match type: 2vs2. No spectators except for the tournament caster(s) allowed.
- Battle difficulty: normal
- Time limit: 20 minutes
- Funds: large
- Battle realism mode: off
- Large armies: off
- Unit size: large

ARMY RULES

Only 1 Warhammer 2 faction per team. Only 1 of each faction per team.

- Minimum of 600 models for the combined army
- Maximum of 2 heroes per player
- Chariot mounts count as SE and have a 2 cap limit.
- Monstrous mounts count towards your SEM limit.
- Maximum of 1 of each spell or rune (Master runes and normal runes count as separate abilities) per team
- Maximum of 1 ability or spell that immobilizes enemy units per team
- Maximum of 3 active abilities + spells that replenish the hitpoints of combatants per team
- Maximum of 4 of the same unit. The following variants count as the same unit: regiments of renown, shields, poison, blasting charges, javelins, fanatics, armoured
- Maximum of 4 of the same unit. The following variants count as the same unit: regiments of renown, shields, poison, Javelins, dual weapons, fanatics, slingers, light armour, brimstone guns, Star Fire, Hagbane, Swiftshiver, Fire, Pox.
- Maximum of 6 Parthian (360 degree) shot to 6 per team
- Maximum of 10 ranged units in total per player (excluding artillery and monsters with a ranged attack like Arachnarok Spiders or Ancient Stegadons)
- Maximum of 4 artillery per team.

Exceptions:

- Maximum of 2 witch elves
- Maximum of 3 dragon princes

Single entities

- Maximum of 2 of the same unit per player.

Single entity monsters

- Maximum of 2 single entity monsters per player. A third monster is allowed if it costs less than 1400. Exception: Bastilladon (Revification Crystal) counts towards the limit of 2 and does not fit into the extra monster slot.

Superweapons

- Maximum of 1 of each of the following: Cygors, Steam Tanks, Star Dragons, Mortis Engines, Doomwheels, Blood Cauldrons and Plague Furnaces

MAPS:

Round 1: Mouth of the Pass
Round 2: Castle Drakenhof
Round 3: Culchan Plains
Round 4: Southern Chaos Wastes
Round 5: Ironsand Desert
Round 6: Tor Gard