Total War League Qualifier 1

Total War Fantasy league Qualifier Round 1

Par o0 JdogJ 0o
Online
Règles
ALL MATCHES TO BE SAVED AND PUT INTO THE REPLAYS SECTION IN THE DISCORD
Discord is https://discord.gg/CGWuYUw use this to find opponents and post all your replays

Lobby rules:

- Match type: 1vs1. No spectators except for the tournament caster(s) allowed.

- Battle difficulty: normal

- Time limit: 20 minutes

- Funds: large

- Battle realism mode: off

- Large armies: off

- Unit size: large

Battle rules:

All rounds are Bo3, Final is Bo5

Crashes Will be replayed unless the BoP bar is 80% in favour of someone, on all crashes please inform a Admin and take a screenshot on crash before the game closes.

'Corner camping' (placing your armies near the lines bordering the battlefield so there's no room to get around them) will lead to an autoloss of the match.

Both players have to attack. Running around with your troops without making any attacks in order to draw out the timer will result in a loss.

- Lords and heroes' missile attacks and flying cycle charging do not count as attacking.
- If you have no ground forces left your flying units have to remain on the ground and fight.
- Spells count as attacking, abilities do not
- Chasing routing units counts as attacking, chasing shattered units does not.
- If the fight comes down to the last one or 2 units/heroes/lords the fastest units (if not ranged) need to engage into melee same as flying units.

This rule is to avoid draw kiting. Waiting for your abilities to be off cooldown at the beginning of the battle, tactical retreats, regrouping, repositioning etc. are not rule breaks.

Gaze of Nagash is currently banned due to a bug with the spell

Army Rules:

Each player only gets 1 WH2 faction pick per round and no same factions per round (Mirrors are allowed)

- Minimum of 300 models
- Maximum of 2 heroes
- Chariot mounts count as SE and have a 2 Cap limit.
- Monstrous Mounts count towards your SEM limit.
- Maximum of 1 of each spell or rune (Master runes and normals runes count as seperate spells/abilities)
- Maximum of 1 ability or spell that immobilizes enemy units
- Maximum of 3 active abilities + spells that replenish the hitpoints of combatants
- Maximum of 4 of the same unit. The following variants count as the same unit: regiments of renown, shields, poison, blasting charges, javelins, fanatics, armoured
- Maximum of 4 of the same unit. The following variants count as the same unit: regiments of renown, shields, poison, Javelins, dual weapons, fanatics, slingers, light armour, brimstone guns, Star Fire, Hagbane, Swiftshiver, Fire, Pox.(edited)
- Maximum of 6 Parthian shot (360 degree) to 6. This includes Heroes and lords.
- Maximum of 10 Ranged units in total (arty isnt included in this).

Artillery
- Capped to max of 4

Non Single Entity Chariots
- Capped to 4 total

Exemptions
- Maximum of 2 witch elves
- Maximum of 3 dragon princes

Single entities
- Maximum of 2 of the same unit. The following units both count towards the same limits.

Single entities Monsters
- Maximum of 2 single entity monsters in total for over 1400. Can take an additional monster if it is under 1400 (This change is meant to level the playing field a little between factions with a large selection of monsters and factions with a smaller selection but to also to not make the lesser monsters irrelevant you can take an extra Monster that is 1400 gold or under, If you wish to take a hero on a monster thats under 1400 the hero and the mount together must cost less than 1400, Revive Cystal CANNOT be brought in the extra less than 1400 slot and is to be is part of the over 1400 monster cap of 2

Superweapons
- Maximum of 1 of each of the following: cygors (Cannot take the cygor summon spell with a cygor, must have a base cygor or the spell not both), steam tanks, star dragons, Mortis Engine, DoomWheels, Blood Cauldron And Plague Furnace

Maps can only be played once per series. The person in the top bracket slot picks first map and faction, then map and first faction pick falls to the winner of the first game then if it goes to a 3rd its falls back to the winner of the 2nd match

Ro16 and before: Aymara Swamps, Doom Gate, Plain of Spiders, Rackdo Ridge, River Amaxon, Shagrath Strand, Spite Reach Pass

Quarter-finals: Temple of Huanchi, the Chill Flow, the Crack of Carkan, the Golden Colossus, Tor Gard, Tower of Hoeth

Semi-finals: Bleak Dale, Culchan Plains, Glooming Wood, Isle of the Crimson Skull, River Vilu, Sulphur River

Finals: Cairnwoods, Doom Reach, Everale Ridge, Ironsand Desert, Mosquito Swamps, Shimmersward, Spite Reach, Summersong, the Black Forests, the Reeking Mire