AAL Europe League Season 4

AAL Europe League Season 4 2021

Rules
RULES RESUME(Full rules visit website)

TIME OF MATCHES
The default time is SUNDAY 20:30 CET

AAL can change or add rules in specific (special) cases that might not be covered by the existing rules in order to preserve the spirit of fair competition and sportsmanship.

REGISTRATION
- At least 5 players are required to register a team;

- You must register two captains and have an account on toornament.com;

- Both captains should have an account on the AAL website;

- You can register up to 5 substitutes if you want for a total of 10 players;

- A player can only register to one team in the same competition;

- Players can't register if they received a ban within the last year;

- If you played in past competitions, you will have to continue using the same nickname in-game, otherwise your current points will not add up to past competition’s points on the ranking page in the AAL website.

- During the 2 week Christmas break, teams will have the opportunity to make changes to the roster.

- During the competition, teams are allowed one change to the roster, but the player will only be able to compete after the next scheduled match is played.

GENERAL RULES
- All communications between teams regarding a match must happen in the match chat (check videos here) on Toornament, and it has to be done before Thursday;

- You must play with the exact nickname and tag submitted during registration;

- To better organize AAL casts, cooperation is needed from both teams, which means that in certain cases the match time can be moved in order to fit with the streaming schedule;

- Teams cannot refuse for their matches to be casted;

- Spectators in the server are not allowed unless it’s AAL staff;

- In the event of:

- kicks from the server

- computer/game crashes

- problems causing the server to stop

Recommended actions:

- call for a pause after the end of the round;

- the team with the issue has to announce the reason of the pause to the other team;

- the maximum duration of the pause is 10 minutes, after which the team won’t be allowed to pause the match for a second time, unless the other team sportingly grants them the opportunity to do so;

- the round should be restarted after un-pausing the match using the console command “adminrestartround”.

TOURNAMENT FORMAT
- The league format will be round robin with playoffs.

- The default match day and hour is Sunday at 20:30 CET;

- Teams are allowed to move a match if both agree, otherwise it has to be played at the default day and hour;

- Matches are played in a 5v5 format;

- Matches can only be played with no less than 4 players per team;

- Maps are played in a best out of 16 rounds format;

- Round time is 3 minutes;

- Discarding the first round is allowed in order to check if everything is good on the server;

- The teams are given 10 minutes to join after the defined match time, if a team does not show up in said time, the match is considered a 6-0 win for the opposing team;

Ping Rule

- You cannot play a match with a ping higher than 150;

- If the average ping of teams is higher than 30, the away team can propose to play in another server (AAL servers can be used). To calculate the average ping, you must exclude the highest and lowest ping of each team;

- For any given match, the home team will be the one higher in the standings.

- All weapons/utilities are allowed, with these limitations:

M249 - 1x team

Shotgun - 1x team

M14/M24 - 1x team

Fogs – 1 set

Flashes – 1 set


League

- Best out of 1;

- No substitutions;

- All rounds must be played and matches can finish in a draw (8-8);

- Home team has server choice, away team has side choice;

- Maps are pre-defined for each week on the website, so they can’t be changed;

- The furthest you are allowed to delay a league match from the default date is 2 days;

- The league’s points system is as follows:

Win = 3 points

Tie = 1 point

Loss = 0 points

- If 2 teams have the same amount of points in the standings, the tiebreaker is, in this order:

1. The head-to-head result of the 2 tied teams

2. Round difference

Playoffs

- Best out of 3 (first to win 2 maps wins the match);

- Substitutions only between maps;

- A map ends when either team wins 9 rounds, if both teams win 8 rounds, it’s a draw, in which case overtime has to be played;

- Overtime is played in a best out of 6 rounds format, the first team to win 4 rounds wins the map. There is no limit to how many overtimes can be played;

- Away team has side choice first map, home team has side choice in case of overtime, away team in case of second overtime, and so on;

- Home team has side choice second map, away team has side choice in case of overtime, home team in case of second overtime, and so on;

- Away team has side choice third map, home team has side choice in case of overtime, away team in case of second overtime, and so on;

Map Ban

- Maps will be decided with a map veto:

Vote stage 1: home team: ban map

Vote stage 2: away team: ban map

Vote stage 3: home team: pick map 1

Vote stage 4: away team: pick map 2

Vote stage 5: home team: ban map

Vote stage 6: away team: ban map

Vote stage 7: home team: ban map

Vote stage 8: away team: ban map

Vote stage 9: home team: ban map

Vote stage 10: remaining map is map 3


- The link to ban maps will be on the AAL website under the “My Teams” section;

- Teams must finish the map veto before Wednesday at 21:00 CET, otherwise the maps will be randomly banned/picked;

- The furthest you are allowed to delay a playoff match from the default date is 1 day;