Tournament rules
1. Tournament format and general requirements
- Playoffs BO1, Finals BO3
Knife veto system:
- BO1: Loser removes, Winner removes, Loser removes, Winner removes. Remaining map is played.
- BO3: Loser removes, Winner removes, Loser picks, Winner picks. Remaining map is the decider map.
- Group matches are BO1 and NO overtime, so a draw is possible.
- A forfeit win will be reported as a 7-0 win.
- Teams purposely delaying the cup will be banned from future cups.

In case of a tie in points:
- Round difference will be looked at first (Round+/-)
- If round difference is the same, amount of rounds won will be the decider.
- If all that is the same, head to head result will be the decider.
- If the head-to-head result is a draw, both teams will join a server and play one knife round to decide who places higher.

With 16 teams:
- 4 groups of 4
- 1st and 2nd of each group qualifies for semi-final

Side on map:
- Team 1 chooses side on Team 2's map, Team 2 chooses side on Team 1's map, decider = knife

- Teams must provide a screenshot of the final score per map in the appropriate discord channel to avoid conflicts over the final score.

2. Team requirements
- Teams must have at least 5 players on their roster to play in the event.
- The maximum amount of players per team is 7 players.
- Team Captain's must enter their Discord when registering.

3. Server Settings
- Every match is played on PromodLIVE220 (pml220).
- Servers must be running on latest CoD4x version.
- Promod_Mode knockout_MR12_knife is to be used
- In case of a draw (12-12) in the playoffs promod_mode knockout_MR3 is to be used.

4. Match Rules
- Teams must play using a minimum of 4 players and a maximum of 5.
- A team may substitute a player in a timeout during the match as long as the player is listed on the team's roster.
- Readying up means agreeing to the players playing. A team can't claim a forfeit after the match if the opponent used a player that is not on their roster. You must check this before RUP.
- Point difference decides in case of same points in group

5. Time Allowance
- Teams have maximum of 5 minutes to ready up during half-time (switching sides) and 10 minutes to ready up on map change. Opponent team has to warn the team first and have their own players all in the server and readied up in order to be able to claim a forfeit win.
- If you continue to play the match you lose the right to open a dispute.

6. Maplist
- mp_backlot_fix
- mp_citystreets
- mp_crash
- mp_crossfire
- mp_strike

7. Server Crashes
If a server crashes during the round, you have to replay from the beginning of that round.

8. Illegal Scripts & Binds
- Scripts & config tweaking that affects game play including but not limited to nade scripts, wait commands, macros and so forth, including configs that change commands/rates are disallowed. These commands range from set nade binds to gain the longest throw to scripting a superior firing rate of semi-automatic weapons.
- This also includes multi-command binds such as bind KEY "toggleads; +attack" on the scroll wheel.
- Players caught using illegal scripts and binds including nade scripts and weapon next binds will receive a forfeit loss and would be banned from the tournament including their team.
- This also includes binds to turn on certain things by using a bug exploit. Depending on the bind, the player can receive a ban for bug abuse.

9. Bugs and Glitches
- It is NOT permitted for any user to take advantage of map bugs (for example elevators, outside the boundaries of the map, under the map and so forth) or glitches during a match.
- Glitching is defined as moving or seeing through or over a physical object and is NOT permitted.
- Selfspec is not allowed => (looking downwards next to an object, Allowing you to see and not be seen (e.g.: A wooden on crash looking head down in the window allowing you to see people on the A site without them being able to see you)
- Grenade jumps and anything similar are NOT permitted.
- The use of silent drops is permitted but only in the case of known silent drops.
- Players are only allowed to bounce to places which can be reached without the use of a bounce. Bouncing to roofs and balconies which are unreachable in a normal way is prohibited.
- Straight forward jumps and those that do not involve any part of the in-game character moving through a physical object, are allowed.
- Boosting is only allowed to boost players to spots where a player can get to by themselves.
- Boosting by shooting own players is not allowed. For every round this occurs, the round will be defaulted to the opposing team. If this occurs more than 2 times during the match it will be defaulted to the opposing team.
- Players who are caught using bugs or glitches immediately forfeit the round. If this occurs on more than 2 occasions then the match will be forfeited.

10. Cheating
- Third Party programs :
- Using any third party software (e.g. nVidia Control Panel or RivaTuner) to tweak Graphics settings to give you an advantage - for example Ambient Occlusion is NOT allowed.
- Any player caught cheating by demo or anticheat will result in a pernament ban.

11. Abuse
- A warning or ban will be given to any player found to be abusing another team/player.
- Abuse against an admin in game, dispute chat or private message will not be tolerated and may result in an instant ban.

12. Disputes, demos and screenshots
- Teams who wish to open a dispute for a breach of any of the above rules may do so by sending a private message to an admin.
- All matches played need to be recorded and demos should be kept until 48 hours after the match was played. Should a dispute be opened, demos should be kept until 48 hours after the dispute is solved. Failing to follow these rules will lead to a direct forfeit loss for the team.
- Opponents have the right to request two (2) demos from their
opponents if they suspect foul play. If a demo is missing more than 3 rounds then a default map win will be awarded to the opposing team. For each round that is missing, the round will be forfeited.
- Teams/players must request a demo by writing the nickname of the required player(s) in our Discord-Channel #demo-upload with tagging their Team Captain name, which you can get on Participants Information. For example: https://drive.google.com/file/d/1Xmi6eUUJclUPf-6AU_FygAoORXzqpwND/view?usp=sharing If a player has a different nickname in-game, you may request that the player uses their Discord nickname.

- Timestamps must be in the following format:
2-2 @ 1:30 - traces through the wall for 3 seconds
2-3 @ 0:43 - possible aim assist - his aim isn't on the player but still lands the kill

- Teams have 10 minutes to ask for demos.
- Teams have 30 minutes to send requested demos.
- Players have 2 hours to make timestamps which will be reviewed by the demo crew after the cup or on the next day.
- If Teams do not send demos, suspicious player will get a 1 month ban.
- Suspicious Teams can play the cup till the end to prevent delays.
Schedule
London (UTC+00:00)
Tournament dates
Registrations
Closed
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