Hogs of War League [Season 2]

Hogs of War League [Season 2]

By Pinstripe, Castor, Adb95, FabTheZen, Axby94, Angurio, Crumble
Online
Rules
GENERAL RULES
- Matches will be played each week, with the exact date and time agreed upon by both players before hand. Fixtures must be played during the week they are scheduled for, if a match is unable to be played due to disagreement by players/being unable to decide on a date during that week then the match will be labelled as forfeit and neither player will receive any points, unless the forfeit was caused by an individual player

- All matches will be a best of 3, except for the Semi Final & Final of the Playoffs which will be best of 5

- If both players have won 1 round and it ends up going to round 3 & if all of both player's pigs die during round 3 - the match ends in a draw and both players are awarded 1 point to conclude the match

- At the end regular group matches, if any players are tied on points - their position and potential progression to the playoffs will be determined by the head to head factor, where the player who won the most matches between the tied participants will finish higher/go through.

- If the head to head factor cannot determine player progression/position - it will come down to score difference. If all other statistics are exactly the same for both players, they must play a one off best of three match to determine the overall winner. If the higher position in question does NOT allow for Playoff progression - players have the option to decline the one off match and simply remain level on all points/stats.

- Players are allowed to use either version of Hogs ((PAL or NTSC). Players should decide amongst themselves which version they will be using during fixtures

- The host should make Save States as much as possible (preferably at the start of a new turn) in order to avoid game crashes. If the game does crash during play - the current game must be restarted, unless an earlier save state can be used that is agreed upon by both players

- When deciding team line ups on the roster screen - the host has the option to hide the screen to not shown their own lineup to their opponent, unless agreed upon beforehand

- Players are allowed to pause the game if they are having internet/lag issues, it will be up to the players at the time of their match to discuss beforehand what measures they should take to deal with internet/lag issues

- Abusive/offensive language towards other players (regardless if its over voice or text chat) will not be tolerated. Players who are found to be doing this will automatically be Disqualified from the league until further notice.

MATCH RULES
The player who goes first in Match 1 will take their first turn second in Match 2. Match 3 will be randomised on who goes first.
- Jumping on pigs to deal +1 damage is allowed
- Wall Climbing is not Allowed
- The Game Timer will be set to 30 seconds by default
- Health will be set to double with +1 pigs set, so matches will be 1v1, 5 pigs each
- Teams are allowed a maximum of x2 Paratroopers, x2 Sappers, x1 medic & x1 grenadier, all other classes in multiplayer have no limit
- If you do use a medic, they are only allowed to heal x1 per turn.