TEAM SERIES
Format- Double Elimination Playoffs
Each match is best of 3 maps
LB Round 1, 2 and 3 are best of 1
Use pickban.keencon.org for your draft every match.
Server Settings
Select 2v2 TDM preset in customs.
Server: As a worldwide competition, we are going to follow the same format as the Quake® Challengers have used in the past.
If both teams agree to a server, select that server.
If there is not agreement between the teams, the server where the players have less than 30ms difference in between each other, that will be the server for the entire match.
In the absence of both above, teams will play on a Home-away basis, which consists in :
If the delta is greater than 30 MS, matches would be played on a Home and Away server. Home servers would play the majority of the games (ie. bo3, 2 of the 3 games would be played on Home, where 1 of the 3 would be played away) "Home" would be decided based on the lowest delta server. For example, if "Team 1" was playing "Team 2" bo3 and their pings were 100 vs 15 on VA and 75 vs 25 on London. The delta on VA is 85 and the delta on London is 50. Therefore London would be the Home server where 2 of the 3 games are played. Also, if there is a “Home & Away” game the players will work to make the deltas as close to each other as possible. In the case where deltas pings are within <=1 ms, the server with the lowest combined ping total will determine the Home server. For example if Player 1 has 50 ping and Player 2 has 100 on an NA server (50 Delta) while Player 1 has 120 ping and Player 2 has 70 ping on EU server (50 Delta), the NA server will be the home server because the combined ping (50 + 100 = 150) is lower than the EU server (70 +120 = 190).
Player who is Away in this situation always wins the coin toss.
Champions: One Champion Limit per team. Teams may change Champions mid-map, however at no time can they be the same champion as their teammate. If the same Champion is selected accidently, player must go to menu and “respawn” to a different Champion.
Disconnects
If a player disconnects involuntarily in the middle of a map, the map will immediately stop and be returned to the lobby. The current score line will be recorded and carried over to the map restart. The fraglimit will be manually calculated to the map restart. If it is determined that the player who disconnected in the middle of the map did so to gain any advantage, that team will forfeit the map.