LITE Tournament

LITE Tournament

الكمبيوتر
-
من قِبل LITE Esports
Online, Online
القواعد
1. Eligibility


1.0 In order to compete in the LITE Esports Tournament, all members of a team must be registered on the tournament website within a team and be members of the Lite Esports Discord.

1.1 Each team must have a minimum of five (5) players that are eligible to play for each match. Failure to provide the minimum number of players could result in disqualification.

1.2 All members of a roster must have their Riot account in good standing. This includes not being banned, chat banned, or restricted in any way due to toxicity, breaking game rules, or not complying with Riot’s code of conduct.

1.3 This competition is not affiliated with or sponsored by Riot Games, Inc. or VALORANT Esports.

2. Competition Structure and Dates


2.0 All group stage matches will be BO1 and maps will be picked via a Ban Process. All Members Will ban a map until there is 1 map remaining and which will be the map that will be played. (To Determine who bans first will be decided on a coin flip)

2.1 All Double Bracket Stage Matches Will be BO3 Maps will be decided based on a VETO Process. (To decide who picks/bans first will be decided by a coinflip)

2.2 The captain of each team must check in for their match 15 minutes before their scheduled match time. Failure to do so could result in losing “in-game pause time” or disqualification.

2.3 Any team that checks in on time but fails to join the lobby more than 10 minutes after the scheduled start time, will be disqualified.

3. Gameplay Rules and Format

3.0 Lobby Rules:

– Mode: Standard
– Allow Cheats: Off
– Tournament Mode: On
– Overtime: Win by Two: On
– Server Region: Sydeny
– Team Size: Five (5)
– All Matches will be played on the latest patch.

3.1 Map Pool:

– Bind
– Haven
– Split
– Ascent
– Icebox
– Breeze
– Fracture

3.2. Map Veto Process:
Best of 1:
– Winner of Coin Flip bans a map
– Loser of Coin Flip bans a map
– Winner of Coin Flip bans a map
– Loser of Coin Flip bans a map
– Winner of Coin Flip bans a map
– Loser of Coin Flip bans a map
– Last Map Remaining is to be played, Winner of Coin flip picks side.

Best of 3:


– Winner of Coin Flip bans a map
– Loser of Coin Flip bans a map
– Winner of Coin Flip picks a map, Loser of Coin Flip picks side.
– Loser of Coin Flip picks a map, Winner of Coin Flip picks side.
– Winner of Coin Flip bans a map
– Loser of Coin Flip bans a map
– Remaining Map is the Decider, Winner of Coin Flip picks side.

3.3. After the completion of a match, the score must be reported by the winning team to a tournament administrator, with a screenshot of the scoreboard. If there is a dispute with a match score or result, a tournament administrator must be contacted immediately.

3.4. Each team will have five (5) minutes of pause time on each map to address technical delays or disconnections. Teams will only be allowed to pause during the buy phase of a round. Pausing at any other time or for any reason deemed unreasonable by a tournament administrator can result in forfeiture of rounds or the map.

3.5. Both teams may agree to restart a map prior to Round 1 beginning if the latency is unreasonable for the server selected.

3.6. The Lite Esports team reserves the right to broadcast any match being played. The match will be hosted as normal, and a spectator will be added to the lobby to observe the match.

3.7. If a team’s match is not being streamed by the Lite Esports team, players may stream their perspective of the match with a minimum of a minute delay, to ensure competitive integrity.

3.8. Misinterpretation/Misconfiguration:

Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings, excluding player-specific settings. Game settings should be configured according to sections 3.1 and 3.2. It is the player’s responsibility to ask the TO for any clarification of the rule set in the event of a disagreement. The outcome of a game or set will not be changed after the fact, unless under extreme circumstances. Judgment is reserved for tournament staff.

3.9. Automatic Disqualification/forfeit
Any team that does not check-in within the Check-in Time will be automatically disqualified. In addition, any teams who are not present to their Games 15 minutes after Scheduled Play Time will automatically forfeit their match.

4. Player Conduct


4.0. Any team member who breaks Riot’s code of conduct, which prohibits the use of sexism, racism, hate speech, targeted harassment, or any other behavior of discrimination, will be immediately disqualified from the tournament.

4.1. Any team member who is displaying excessive toxic behavior during matches may also be disqualified at the discretion of a tournament administrator.

4.2. To report a player for breaking this conduct, please send a screenshot of the offending behavior to a tournament administrator.

4.3. Collusion:


Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout/prizes(s), or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings/prize(s) to any player suspected of colluding.

4.4. Competitive Integrity:

In all competitions, there should be a fair playing field for all players.

Every encounter, whether a group match or other competition, must be played according to the rules until it is complete and the result on the tournament page is entered or, at events, the result sheet is completed. Any encounter that did not take place should be deleted. Matches will be opened only by admins.

It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.

Organizers reserve the right to withhold payout/prize(s) if any of these rules are violated.

4.5. Final Rulings:

If any unforeseen situations occur, judgment by tournament staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game-breaking glitch is discovered on a map mid-tournament that could be exploited. The map may need to be removed from legal play for the remainder of the event.)